Nov
7
2011

Real-time 3D Perlin Noise (Unity3D C#)


Real-time 3D Perlin Noise converted from a silverlight/c# code to Unity C#.

Actually I wanted to do this kind of normal mapped waves effect, but it didnt work yet..
see blender video: iWave + Dynamic Paint: http://www.youtube.com/watch?v=SO8obet1Qe4

This could be used for many things:
- nice cloud effects
- minecraft world generation
- underwater effects (kind of)
- water/waves/plasmas..

Webplayer:
http://unitycoder.com/upload/demos/mPerlinNoise3D1/

Original source:
http://kodierer.blogspot.com/2009/05/oscar-algorithm-silverlight-real-time.html

Using frames per second script:
http://www.unifycommunity.com/wiki/index.php?title=FramesPerSecond

Source download:
(coming later..my converted version is quite a mess, but it works..)


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