Real-time 3D Perlin Noise (Unity3D C#)

Real-time 3D Perlin Noise converted from a silverlight/c# code to Unity C#.

Actually I wanted to do this kind of normal mapped waves effect, but it didnt work yet..
see blender video: iWave + Dynamic Paint:

This could be used for many things:
– nice cloud effects
– minecraft world generation
– underwater effects (kind of)
– water/waves/plasmas..


Original source:

Using frames per second script:

Source download:
(coming converted version is quite a mess, but it works..)

Related Posts

About the Author:


2 Comments + Add Comment

Leave a comment


Subscribe to Blog via Email

Enter your email address to subscribe to this blog and receive notifications of new posts by email.

Support this blog

Become Patreon!