Dec
16
2014

Overlay Diffuse Shader

overlay_diffuse_shader

<<< Left : Overlay shader                                                            |                  >>> Right :  Default diffuse shader

Problem:
Players  gun clips through walls and objects (since it has no collider and player can walk next to the wall)

Solutions:
– Use 2 cameras (like in the http://unity3d.com/learn/live-training/session/merry-fragmas-multiplayer-fps-part-1 ), can be also used to draw other necessary effects on the same 2nd overlay camera (like muzzle flash)
– Modified shader that draws the gun on top of other objects (more info: http://docs.unity3d.com/Manual/SL-SubshaderTags.html )
– Collider in the gun (but might cause problems when turning etc.)

Shader source: (DiffuseOverlay.shader)


Shader "Custom/DiffuseOverlay" {
Properties {
    _Color ("Main Color", Color) = (1,1,1,1)
    _MainTex ("Base (RGB)", 2D) = "white" {}
}
SubShader {
    // Tags {"RenderType"="Opaque"} // original
    Tags {"Queue" = "Overlay" "RenderType"="Opaque"} // modified
    ZTest Always // this line is added
    LOD 200

CGPROGRAM
#pragma surface surf Lambert

sampler2D _MainTex;
fixed4 _Color;

struct Input {
    float2 uv_MainTex;
};

void surf (Input IN, inout SurfaceOutput o) {
    fixed4 c = tex2D(_MainTex, IN.uv_MainTex) * _Color;
    o.Albedo = c.rgb;
    o.Alpha = c.a;
}
ENDCG
}

Fallback "VertexLit"
}

 

 


3 Comments + Add Comment

  • Using 2 cameras to avoid gun going through walls:


  • Tanks, Tanks very much, this code solve my poblem.

    Tankyful

  • Thanks, very useful shader, : )

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