28
2014
Oculus DK2 + Unity Indie
Oculus now works with Unity Indie (free) also! (For example using v4.5.5) Quick start: Register as Oculus developer – https://developer.oculusvr.com/ Connecting the device – Quick start guide: http://static.oculusvr.com/sdk-downloads/documents/DK2_Quick_Start_Guide.pdf – Install Oculus runtime from: https://developer.oculusvr.com/?action=dl – Usually need to restart computer after it’s installed – […]
26
2014
RenderTextures with Unity Indie (Desktop only)
Bloom Effect + Unity Indie = http://www.dramabutton.com/ Most of the image effects seem to work with Unity Free (using Patch Release 4.5.5p2) I guess its because of Oculus now works with Unity Indie: “Oculus 0.4.3 Beta (10/24/2014) – Added support for Unity Free in Unity […]
16
2014
2D Fog Of War
Got some nice looking Fog of War system working with sprites (2D)! It might eventually work on mobiles too (although at lower resolution..) *Will be posting it to asset store hopefully within this month.. ** Update 2022: Now after those “few months”, project sources are […]
9
2014
Explosion Heatwave Distortion (unity indie)
Fullscreen heat/explosion distortion effect shader+script [View animated gif] Info: – No rendertextures used, works with unity indie, (but slower of course) – Could be possible to have multiple heatwaves on screen.. (not tested yet) – In the webplayer its bit slow moving, too strong effect […]
26
2013
Publishing to OUYA from Unity3D
Huh took some time to setup Unity (indie or pro) to work with OUYA. Most of these notes are from the official documentation, the forum and other blogs, i’ve just collected all the steps that it took me to install everything. (it was quite a […]
15
2013
RAIN{indie} AI: Simple Waypoints Tutorial (1)
Made a small tutorial pdf while testing RAIN{indie} AI system. (its free and works with unity indie!) Going to try to implement it on the perlin dungeons later and have to try rest of the features too (like navmesh). Goal of the tutorial was to […]
31
2013
Fake SpotLight Shadows
Testing one idea for fake spotlight shadows. In the image, spotlight is at the wall, cylinder column is there to block light. (shadowmap size 1024×1024) Current version info: – Have to build the shadow texture manually..(later should be possible to do it all in script) […]
17
2012
Fake Motion Blur Shader
Some quick test for making fake motion blur shader with unity indie.. (or more like a trail..would need to blur other parts also?) Currently its creating the “trail” based on distance.. (using velocity would make a difference?) Warning, Huge Limitations: – Shader example doesn’t have […]
16
2012
Fake Blur Ideas for Unity Indie
Lets say we have a single colored mesh like in the image above and we want to blur it (with unity indie..).. Ideas to try: Glow effect shader? (no glow in indie..but can have something similar, doesnt work with planes yet..) Take screenshot of the […]
16
2012
Fake Glow Effect Shader
Interesting fake glow shader for unity indie (its based on unity builtin shaders). (Right image has some linear fog enabled) Features: – Adjustable glow range, glow color, glow alpha – Only works well on spheres.. Problems: – Currently it only works when viewed from a […]
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