29
2016
Advanced Voxel Terrain
Another version of the old marching cubes terrain, this one has more features.. See images #3-7 in the old post : https://unitycoder.com/blog/2012/09/30/marching-cubes-voxel-terrain/ todo: – Should convert this to c#, then do some cleanup.. – Add more info/instructions sources: https://github.com/unitycoder/VoxelTerrainAdvanced
24
2016
Voxel Terrain
Uploaded the old source for the marching cubes voxel terrain package (from https://unitycoder.com/blog/2012/09/30/marching-cubes-voxel-terrain/ ) Replaced the old shader with unity 5 compatible version, also should convert the .js into c# someday.. *Note: its now converted, thanks to “SimpleRookie” (see comments below) Instructions: – R = […]
2
2012
Mesh to Voxels
Modified this 3ds max mesh2voxels script (see scripts page) to export voxel data for unity, then constructed the voxels with Voxel Terrain. Some axis is still wrong.. Trying to make some terrain in 3ds max, then import that as voxel terrain level for unity..
18
2012
Voxel Resources & Engines for Unity
Making a list of Unity3D related voxel / marching cubes tutorials, engines, demos etc. (image on left is from wikipedia) (Feel free to comment if some useful links are missing) *First: Go vote on Unity Feedback to get Voxel Terrains FREE VOXEL ENGINES OR DEMOS […]
30
2012
Marching Cubes Voxel Terrain
Marching cubes terrain sculpting v2.0 (this is also based to the earlier webgl port) Current Features: – Can add / remove ground – Special shader for blending materials (based on world Y) – Moved raycasting to camera, can add multiple chunks (but they are not […]
25
2012
Marching Cubes (Javascript)
Converted this Marching Cubes(three.js/webgl) to Unity Javascript – Added image#3 (using perlin noise to generate caves) – Added profiler image, fatal error image, neighbour chunk connection problem.. – Changed default unity arrays to Lists(), much faster now – Added some new images – Now digging […]
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