12
2015
TerrainToolkit [fork]
Forked the old TerrainToolkit from https://code.google.com/p/unityterraintoolkit/ to github: https://github.com/unitycoder/unityterraintoolkit Fixed some old scripts so that it works in Unity 5.x, still many warnings but at least can use it.. This plugin is useful for simple terrain generation, applying erosion to the terrain and textureing based on heights.
13
2013
Halton Sequence c#
Halton Sequence script to Unity c#. (image: Left side halton sequence, right side using Random.value). Needed something to distribute objects evenly on given area.. this works for small amount of objects <200, but if add more, they start to form lines(?) Converted from: “Halton Sequence […]
26
2012
Simplex Noise
Converted this javascript noise to Unity js. It feels quite slow.. maybe trying to convert these noise generators next. Webplayer: nothing to see.. Source: (SimplexNoise.js) #pragma strict // http://stackoverflow.com/questions/8405526/javascript-simplex-perlin-noise private var size:int = 512; private var p:int[];// = new Array(size); private var permutation:int[]; private var […]
2
2012
Flying inside 3D Perlin Cave
Never-ending perlin caves to explore! Current features: – Unlimited cave flying – Plasma(?) cannon – Moving around with keys (wasd/arrow keys) – Shooting with mousebutton – 1 stone material – added: light source, shooting sound, block destruction, basic collision detection for movement (not for player […]
19
2012
Unlimited 2D Perlin Caves
Never-ending Perlin Noise 2D caves. Quick test version, you can move around.. (see also version/image#2 below) Todo/ideas: – Movement too fast – Fog of War? – Destructable walls? (Problem: How to save them? If you go back to same direction, map is generated on the […]
5
2012
Old Film FX Shader
Converted from webgl shaders (source at devmaster.net). This should be nice as a camera shader? Adjustable parameters in shader: – SepiaValue, NoiseValue, ScratchValue, InnerVignetting, OuterVignetting, RandomValue, TimeLapse Original barn image: http://www.cgtextures.com/texview.php?id=12170 Webplayer: http://unitycoder.com/upload/demos/OldFilmShader1/ Readme pdf: README_OldFilmFx_Shader_web Purchase: (unity package) 0.50 eur [digishop id=”15″] *unitypackage is […]
3
2012
Sea Waves
Sea Waves testing. Its quite “heavy”..but looks nice. Info v1.0: – Special perlin noise map (128×128) is updated every frame and used as a height/waves-map for the sea mesh (converted from “Heightmap Test” by Simon Bethke, licensed under Creative Commons Attribution-Share Alike 3.0 and GNU […]
Recent posts
- webgl+javascript TTS
- Using Moonsharp (LUA) + Unity Webgl
- Using 3D gameobject prefabs with Unity Tilemap + NavMesh Surface
- Custom Unity Hub Project Template Preview Image/Video (using HTML+CSS in package description)
- Check if point is inside polygon 2D (using line intersection)
- UnityHub: Enable Create Project Button (without having to select Cloud Organization)
- UI: Make Tooltip background fit Text content length
- Pong-Wars in Unity
- Install Android SDK+JDK+NDK for Unity (without AndroidStudio or Unity Hub)
- UnityHub: Add support for custom project title (instead of folder name) or use ProductName
- Testing Unity MUSE AI
- QR Code Generator Online
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