12
2020
Particle System: Drawing Arrows Aligned to Moving Direction
Quick setup for this, Particle System:– Renderer/Mode: Stretched Particles– Camera Scale:0, Speed Scale: 0.1, Length Scale: 0 Arrow texture png
17
2015
Custom Particle System Simulation
Started making Handmade Hero particle system with Unity+c# View source project in Github (still work in progress) https://github.com/unitycoder/CaseyParticlesForUnity See original HandMadeHero videos here: https://www.youtube.com/watch?v=G6OGKP3MaUI (Handmade Hero Day 155 – Introduction to Particle Systems) https://www.youtube.com/watch?v=HH_iaJairW8 (Handmade Hero Day 156 – Lagrangian vs. Eulerian Simulation) — […]
12
2013
Water Particles
Converted this javascript demo to Unity C#: Aqualibrium by Gerard Ferrandez Info: – Had to make some modifications since all those javascript [this] that.x variables were quite complicated..but seems to work 🙂 – Screenshot shows 500 spheres with debug.drawlines to each neighbour particle (added gravity […]
25
2012
Fake Shadow Ideas: Using Particles as Light Photons?
This is quite an early test.. what if you use particles as “light photons” ? Then no need to do raycasting? Current features: (main screenshot) – Shuriken particle system, Shape: Cone, angle:90 – Collision planes on those white boxes (uh..shuriken doesnt support “world collisions”, only […]
20
2012
Clouds using Particles
Testing clouds with particles (after seeing this: “Clouds – mr.doob“) If you look at the source, it seems they are using 8000 planes and custom shader (should be easy to port in unity..) Problem with particles is that they start to turn near camera, as […]
25
2012
Particle Paint v1.0
Testing particle painting..(with shuriken mesh particles) Plant & Stone mesh+textures from: Advanced Terrain Shaders v2 Just for fun(?) the ground is using wipe transition shader Current features: – Paint with mouse (raycast) – Offset from surface – variable – Random rotation for particles placed – […]
26
2011
Particles, trails..test.1
Testing shuriken particles & some trail renderers..(nothing special to see here.. : ) webplayer: (flash) http://unitycoder.com/upload/demos/particlestrails1/ download source: (unity3D v3.5) particlesandtrails1.unitypackage
19
2011
mParticleFX v1.0 (update #1)
Testing particle effects.. – Read particle colors from bitmap image – Add some movement effects 19.11.2011: Added webplayer demo Webplayer: http://unitycoder.com/upload/demos/mparticlefx1/ Download source: (.js) Messy & bugged webplayer package: mParticleFx1.unitypackage
21
2011
mParticles v2.1 (3ds Max particle animation importer)
Particle animation exporter/importer for 3dsMax to Unity3D Could be useful for all kind of effects. Webplayer: http://unitycoder.com/upload/demos/mParticles1/ Download source: Source will be available for a download later (unless I can make it good enough for asset store..not very likely, since this system has its limitations..) […]
Recent posts
- webgl+javascript TTS
- Using Moonsharp (LUA) + Unity Webgl
- Using 3D gameobject prefabs with Unity Tilemap + NavMesh Surface
- Custom Unity Hub Project Template Preview Image/Video (using HTML+CSS in package description)
- Check if point is inside polygon 2D (using line intersection)
- UnityHub: Enable Create Project Button (without having to select Cloud Organization)
- UI: Make Tooltip background fit Text content length
- Pong-Wars in Unity
- Install Android SDK+JDK+NDK for Unity (without AndroidStudio or Unity Hub)
- UnityHub: Add support for custom project title (instead of folder name) or use ProductName
- Testing Unity MUSE AI
- QR Code Generator Online
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