Browsing articles tagged with " plugin"
Sep
6
2014

Game Cloud [Sponsor of the Month]

game-cloud-multiplayer-engine-unity

Thanks to GAME CLOUD! (Authoritative Cloud Engine for Multi-Player Games with Unity) for being the sponsor the last month Go check them out: http://game-cloud.org/ — They have competition running also: “Integrate any Unity game with GCC fast networking” http://game-cloud.org/beaunity.html And their free plan includes “30 […]

Aug
28
2014

[Asset Store] Terrain Rotator

terrain_rotator_ss1

Small editor plugin to rotate terrain data (not the actual terrain object, it cannot be rotated). — Asset store: https://www.assetstore.unity3d.com/en/#!/content/21303 Forum links:  (coming later..) — Video/Screen capture: (coming later..) — You never need this plugin normally! (unless you want to fix some old terrain, which […]

Aug
14
2014

[Asset Store] Terrain Tools

terrain_tools_plugin_unity_2

I’ve started to update & maintain this Tom’s Terrain Tool’s package (as the original owner is busy and he was looking for someone to continue working on this). It’s basically a tool for using splatmaps (externally generated) to generate terrains inside unity (with trees, roads […]

May
29
2014

Unity + Wii Balance Board

640px-Wii_Balance_Board

Some notes/links on how to connect Wii Balance Board with Unity & windows pc. (main image from wikipedia) Setting it up: – You need bluetooth on your pc (you can use USB bluetooth adapters also) – WiiBalanceBoardWalker comes with testing tools, to check if connection […]

Mar
30
2014

[Asset Store] PolygonCollider2D Optimizer

sprite_polygoncollider2D_optiimzer_unity_1

Small tool for sprite PolygonCollider2D optimization (got tired of manually adjusting sprite collider vertices when doing this small ‘game’ for android) *Main image fruit credit: Fi3uR (CC BY-NC-ND 3.0) Asset Store Link: http://u3d.as/content/mgear/polygon-collider2d-optimizer Unity Forum Link: http://forum.unity3d.com/threads/240534-Released-PolygonCollider2D-Optimizer   Documentation: PolygonCollider2D_Optimizer_web.pdf Features: – Super simple workflow, […]

Aug
26
2013

Mesh Terrain Texturing/SplatMap Tool (wip)

mesh_splatmap_editor_plugin_unity_1

Small editor plugin for creating splatmap/splatmask for mesh based terrain. (not terrain object) Current features: – Create splatmap based on face angles (adjustable slope angles) – Texture painting (paint to any layer R, G, B, A) – Obstacle detection (if collider is founded on mesh, […]

Aug
20
2013

Unity Docs MiddleMouseButton New Tab

unity_documentation_open_new_tab_middle_mouse

Unity “broke” the documentation in some update..cannot middle mouse button click them to open in new tab.. http://forum.unity3d.com/threads/193569-Script-documentation-doesn-t-allow-opening-links-in-new-tab-%28ctrl-or-middle-click%29 While waiting for the fix here’s small GreaseMonkey plugin userscript (firefox) : – It fixes the links for middle mouse button (so that they open in new […]

Aug
8
2013

[AssetStore] Scene Object Isolator

ss1

This one got just accepted, small helper utility. “Isolator” is a simple Unity editor plugin for isolating the selected object(s) (by hiding others). ReadMe: (pdf) README_Isolator1_web.pdf *Edit: Works in GAME vindow, not in SCENE view (seems like it would need some manual redraw or update […]

Jul
16
2013

[AssetStore] Normal & Specular Map Generator from Texture

poormans_normal_specular_map_generator_unity3d

Working on simple poor man’s normal map & specular map generator editor script.. (click image to view full size) Left side = original bitmap, Right side = generated normal map + specular map *Now Available from the Unity Asset Store: http://u3d.as/content/mgear/normal-map-maker/5bA Unity Forum Thread: http://forum.unity3d.com/threads/normal-map-maker.254310/ […]

Jul
12
2013

[AssetStore] CreateTexture

big

Yay! My first asset store script got accepted..:) Had to try it out so maybe later can put something more interesting there. It’s a simple editor plugin for creating plain texture assets (png files). Did it for myself because it seems you always need some […]

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