mVertexShadows 1.0 (fake)

Testing (fake) vertex shadows (while waiting for unity pro..maybe someday?)

In the webplayer the light is directional, not pointlight.
So it looks like the  shadow is not casted from the light direction. (only direction of the light is taken, not position)
But you could use pointlight (or multiple lights should work also) to cast shadows from their direction.
Also now its casting just “line shadow”, not actual object bounds..


Download source:

1 Comment + Add Comment

  • Source updated (didnt seem to work directly in 4.0..?)

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