31
2012
Sphere Ninja (proto)
This was made in 4-5hrs, just for a quick test..
Lots of room for improvisation..
also it doesnt do any cutting, just hides the original sphere and instantiates 2 slices with same speed/rotation..
You could make it less fake by creating 8 ready slices from different angles,
then based on your cut angle, it instantiates those.
Melon skin texture :
www.cgtextures.com/login.php?&texid=20858 (didnt find a watermelon, so just tinted it green., inside texture by me)
Webplayer:
http://unitycoder.com/upload/demos/mSphereNinja1/
Download source:
sphereninja1.unityPackage
Related Posts
Leave a comment
Recent posts
- webgl+javascript TTS
- Using Moonsharp (LUA) + Unity Webgl
- Using 3D gameobject prefabs with Unity Tilemap + NavMesh Surface
- Custom Unity Hub Project Template Preview Image/Video (using HTML+CSS in package description)
- Check if point is inside polygon 2D (using line intersection)
- UnityHub: Enable Create Project Button (without having to select Cloud Organization)
- UI: Make Tooltip background fit Text content length
- Pong-Wars in Unity
- Install Android SDK+JDK+NDK for Unity (without AndroidStudio or Unity Hub)
- UnityHub: Add support for custom project title (instead of folder name) or use ProductName
- Testing Unity MUSE AI
- QR Code Generator Online