{"id":278,"date":"2011-11-19T21:32:39","date_gmt":"2011-11-19T18:32:39","guid":{"rendered":"http:\/\/unitycoder.com\/blog\/?page_id=278"},"modified":"2021-11-01T13:12:31","modified_gmt":"2021-11-01T11:12:31","slug":"requests","status":"publish","type":"page","link":"https:\/\/unitycoder.com\/blog\/requests\/","title":{"rendered":"Requests"},"content":{"rendered":"<p>Hi,<\/p>\n<p>I like problem solving with unity \ud83d\ude42<\/p>\n<p>If you have some code ideas or requests, feel free to send them to:<br \/>\n<a title=\"http:\/\/forum.unity3d.com\/members\/mgear.22727\/\" href=\"http:\/\/forum.unity3d.com\/members\/mgear.22727\/\" target=\"_blank\" rel=\"noopener\">http:\/\/forum.unity3d.com\/members\/mgear.22727\/<\/a> (unity3d forum private message)<\/p>\n<p>or by email:<br \/>\n<img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" title=\"mail\" src=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2011\/07\/mail.jpg?resize=169%2C15\" alt=\"\" width=\"169\" height=\"15\" \/><\/p>\n<p>** Also available for paid tasks (but please tell me the deadline, so I can confirm first..)<\/p>\n<p><strong><br \/>\nSome requests that I&#8217;ve (tried) to do earlier (some free, some paid)<br \/>\n<\/strong><\/p>\n<p>&#8211; (Beta) Testing products (I&#8217;ll write report of broken things and other notes also in general usability viewpoint)<br \/>\n&#8211; Edge detect script &amp; overlaying images (per object)<br \/>\n&#8211; Shader customizations \/ conversions (tri-planar and few others)<br \/>\n&#8211; Finding solutions for certain problems<br \/>\n&#8211; Marching cubes terrain customization<br \/>\n&#8211; Custom 2D grid cell filled area check (as in tetris style games, check if same colors match certain area)<br \/>\n&#8211; PointCloud viewer with XYZ RGB color support (dx11, non is dx11 possible)<br \/>\n&#8211; PointCloud viewer solution (no dx11)<br \/>\n&#8211; JSON2Mesh reader<br \/>\n&#8211; Meshserializer2 modification (with vertex colors)<br \/>\n&#8211; Mecanim wall runner script<br \/>\n&#8211; BlurShader (adjustable blur value)<br \/>\n&#8211; Fruit Ninja demo scene (slice &amp; splash)<br \/>\n&#8211; LightShaderModifications (hide\/show texture when light falls on it)<br \/>\n&#8211; mParticles (slightly updated version)<br \/>\n&#8211; Raycast visibility\/shadows<br \/>\n&#8211; Metablob shader (customization)<br \/>\n&#8211; Diamond Square Algorithm<br \/>\n&#8211; 3ds Max file conversion<br \/>\n&#8211; Texture Paint with soft brush (updated version)<br \/>\n&#8211; &#8230;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hi, I like problem solving with unity \ud83d\ude42 If you have some code ideas or requests, feel free to send them to: http:\/\/forum.unity3d.com\/members\/mgear.22727\/ (unity3d forum private message) or by email: ** Also available for paid tasks (but please tell me the deadline, so I can [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"open","ping_status":"open","template":"","meta":{"footnotes":""},"class_list":["post-278","page","type-page","status-publish","hentry"],"jetpack_shortlink":"https:\/\/wp.me\/P1KTaT-4u","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/pages\/278","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/comments?post=278"}],"version-history":[{"count":10,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/pages\/278\/revisions"}],"predecessor-version":[{"id":5451,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/pages\/278\/revisions\/5451"}],"wp:attachment":[{"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/media?parent=278"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}