{"id":1039,"date":"2012-09-02T15:55:03","date_gmt":"2012-09-02T12:55:03","guid":{"rendered":"http:\/\/unitycoder.com\/blog\/?p=1039"},"modified":"2014-04-30T00:08:06","modified_gmt":"2014-04-29T21:08:06","slug":"flying-inside-3d-perlin-cave","status":"publish","type":"post","link":"https:\/\/unitycoder.com\/blog\/2012\/09\/02\/flying-inside-3d-perlin-cave\/","title":{"rendered":"Flying inside 3D Perlin Cave"},"content":{"rendered":"<p><a title=\"start webplayer demo\" href=\"http:\/\/unitycoder.com\/upload\/demos\/UnlimitedPerlinCaves3D1\/\" target=\"_blank\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" data-attachment-id=\"1040\" data-permalink=\"https:\/\/unitycoder.com\/blog\/2012\/09\/02\/flying-inside-3d-perlin-cave\/perlin_cave_fly_3d\/\" data-orig-file=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2012\/09\/perlin_cave_fly_3d.jpg?fit=680%2C389&amp;ssl=1\" data-orig-size=\"680,389\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}\" data-image-title=\"perlin_cave_fly_3d\" data-image-description=\"\" data-image-caption=\"\" data-medium-file=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2012\/09\/perlin_cave_fly_3d.jpg?fit=300%2C171&amp;ssl=1\" data-large-file=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2012\/09\/perlin_cave_fly_3d.jpg?fit=680%2C389&amp;ssl=1\" class=\"alignnone size-full wp-image-1040\" title=\"perlin_cave_fly_3d\" src=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2012\/09\/perlin_cave_fly_3d.jpg?resize=680%2C389\" alt=\"\" width=\"680\" height=\"389\" srcset=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2012\/09\/perlin_cave_fly_3d.jpg?w=680&amp;ssl=1 680w, https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2012\/09\/perlin_cave_fly_3d.jpg?resize=300%2C171&amp;ssl=1 300w\" sizes=\"auto, (max-width: 680px) 100vw, 680px\" \/><\/a><\/p>\n<p>Never-ending perlin caves to explore!<\/p>\n<p><strong>Current features:<\/strong><br \/>\n&#8211; Unlimited cave flying<br \/>\n&#8211; Plasma(?) cannon<br \/>\n&#8211; Moving around with keys (wasd\/arrow keys)<br \/>\n&#8211; Shooting with mousebutton<br \/>\n&#8211; 1 stone material<br \/>\n&#8211; added: light source, shooting sound, block destruction, basic collision detection for movement (not for player destruction yet)<\/p>\n<p>I&#8217;m thinking something like this, maybe another version with the cave in 2.5D and view from side:<br \/>\nScramble C64 (Play Online: <a title=\"http:\/\/c64s.com\/game\/689\/scramble\/\" href=\"http:\/\/c64s.com\/game\/689\/scramble\/\" target=\"_blank\">http:\/\/c64s.com\/game\/689\/scramble\/<\/a> | Video: <a title=\"http:\/\/www.youtube.com\/watch?v=qqBVDX3xy0M\" href=\"http:\/\/www.youtube.com\/watch?v=qqBVDX3xy0M\" target=\"_blank\">http:\/\/www.youtube.com\/watch?v=qqBVDX3xy0M<\/a> )<\/p>\n<p><strong>Webplayer:<\/strong><br \/>\n<a title=\"start webplayer demo\" href=\"http:\/\/unitycoder.com\/upload\/demos\/UnlimitedPerlinCaves3D1\/\" target=\"_blank\">http:\/\/unitycoder.com\/upload\/demos\/UnlimitedPerlinCaves3D1\/<\/a><\/p>\n<p>PerlinCaveTile.cs (attach this to empty game object, then assign the block prefab to it<\/p>\n<pre class=\"brush: csharp; title: ; notranslate\" title=\"\">\r\n\r\nusing UnityEngine;\r\nusing System.Collections;\r\n\r\npublic class PerlinCaveTiles : MonoBehaviour {\r\n\r\npublic int width=16;\r\npublic int height=16;\r\n\r\npublic float fireRate = 0.5f;\r\nprivate float nextFire = 0.0f;\r\n\r\npublic float noiseScale=11.5f;\r\npublic float depthNoiseScale=1.0f;\r\nprivate float z=0.0f;\r\n\/\/\u00a0\u00a0 \u00a0private float worldy=0.0f;\r\n\r\nprivate float value;\r\npublic float holeThreshHold=0.2f;\r\n\r\npublic GameObject block; \/\/ default block\r\n\r\nprivate Perlin perlin;\r\nPerlin p = new Perlin();\r\n\r\n\/\/ Use this for initialization\r\nvoid Start ()\r\n{\r\n\r\n}\r\n\r\n\/\/ Update is called once per frame\r\nvoid Update ()\r\n{\r\nif (Time.time &gt; nextFire)\r\n{\r\nCreateChunk();\r\nnextFire = Time.time + fireRate;\r\n}\r\n}\r\n\r\nvoid CreateChunk()\r\n{\r\n\/\/ generate initial map`\/wall?\r\n\/\/ create map array\r\n\/\/var n:int=0;\r\n\r\nfor (int y = 0;y&lt;height;y++)\r\n{\r\nInstantiate(block, transform.position+new Vector3(0,y,0), transform.rotation);\r\nInstantiate(block, transform.position+new Vector3(width,y,0), transform.rotation);\r\n}\r\n\r\nfor (int x = 0;x&lt;width;x++)\r\n{\r\nInstantiate(block, transform.position+new Vector3(x,0,0), transform.rotation);\r\nInstantiate(block, transform.position+new Vector3(x,height,0), transform.rotation);\r\n}\r\n\r\nfor (int y = 1;y&lt;height;y++)\r\n{\r\nfor (int x = 1;x&lt;width;x++)\r\n{\r\n\r\nvalue = p.Noise(x*noiseScale,y*noiseScale,z*depthNoiseScale); \/\/ default\r\n\r\nif (value&gt;holeThreshHold)\r\n{\r\n\r\nInstantiate(block, transform.position+new Vector3(x,y,0), transform.rotation);\r\n\r\n}\r\n\r\n}\r\n\r\n}\r\n\r\nz++;\r\n\r\n}\r\n\r\n}\r\n<\/pre>\n<p>BlockMover.cs (temporary script for moving the blocks.. attach to block prefab)<\/p>\n<pre class=\"brush: csharp; title: ; notranslate\" title=\"\">\r\n\r\nusing UnityEngine;\r\nusing System.Collections;\r\n\r\npublic class BlockMover : MonoBehaviour {\r\n\r\nfloat speed = 3;\r\n\r\n\/\/ Use this for initialization\r\nvoid Start () {\r\n\r\n}\r\n\r\n\/\/ Update is called once per frame\r\nvoid Update () {\r\ntransform.Translate(-Vector3.forward*speed*Time.deltaTime, Space.World);\r\n\r\nif (transform.position.z &lt; -17)\r\n{\r\nDestroy (gameObject);\r\n}\r\n\r\n}\r\n}\r\n\r\n<\/pre>\n","protected":false},"excerpt":{"rendered":"<p>Never-ending perlin caves to explore! Current features: &#8211; Unlimited cave flying &#8211; Plasma(?) cannon &#8211; Moving around with keys (wasd\/arrow keys) &#8211; Shooting with mousebutton &#8211; 1 stone material &#8211; added: light source, shooting sound, block destruction, basic collision detection for movement (not for player [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":1040,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[4,3],"tags":[62,300,301,260,253,61,302],"class_list":["post-1039","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-demos","category-unity3d","tag-3d","tag-cave","tag-fly","tag-noise","tag-perlin","tag-perlin-noise","tag-procedural"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2012\/09\/perlin_cave_fly_3d.jpg?fit=680%2C389&ssl=1","jetpack_shortlink":"https:\/\/wp.me\/p1KTaT-gL","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/posts\/1039","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/comments?post=1039"}],"version-history":[{"count":8,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/posts\/1039\/revisions"}],"predecessor-version":[{"id":2925,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/posts\/1039\/revisions\/2925"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/media\/1040"}],"wp:attachment":[{"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/media?parent=1039"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/categories?post=1039"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/tags?post=1039"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}