{"id":1448,"date":"2012-11-15T21:16:27","date_gmt":"2012-11-15T18:16:27","guid":{"rendered":"http:\/\/unitycoder.com\/blog\/?p=1448"},"modified":"2012-11-17T03:15:05","modified_gmt":"2012-11-17T00:15:05","slug":"falling-trees-test","status":"publish","type":"post","link":"https:\/\/unitycoder.com\/blog\/2012\/11\/15\/falling-trees-test\/","title":{"rendered":"Falling Trees (test 2.0)"},"content":{"rendered":"<p><a title=\"start webplayer demo\" href=\"http:\/\/unitycoder.com\/upload\/demos\/FallingTrees\/\" target=\"_blank\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" data-attachment-id=\"1449\" data-permalink=\"https:\/\/unitycoder.com\/blog\/2012\/11\/15\/falling-trees-test\/falling_trees_break_unity3d_1\/\" data-orig-file=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2012\/11\/falling_trees_break_unity3d_1.jpg?fit=680%2C494&amp;ssl=1\" data-orig-size=\"680,494\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}\" data-image-title=\"falling_trees_break_unity3d_1\" data-image-description=\"\" data-image-caption=\"\" data-medium-file=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2012\/11\/falling_trees_break_unity3d_1.jpg?fit=300%2C217&amp;ssl=1\" data-large-file=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2012\/11\/falling_trees_break_unity3d_1.jpg?fit=680%2C494&amp;ssl=1\" class=\"alignnone size-full wp-image-1449\" title=\"falling_trees_break_unity3d_1\" src=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2012\/11\/falling_trees_break_unity3d_1.jpg?resize=680%2C494\" alt=\"\" width=\"680\" height=\"494\" srcset=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2012\/11\/falling_trees_break_unity3d_1.jpg?w=680&amp;ssl=1 680w, https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2012\/11\/falling_trees_break_unity3d_1.jpg?resize=300%2C217&amp;ssl=1 300w\" sizes=\"auto, (max-width: 680px) 100vw, 680px\" \/><\/a><\/p>\n<p>There is some interesting topic on the forums about <a title=\"http:\/\/forum.unity3d.com\/threads\/158442-Any-ideas-how-to-implement-breakable-trees\" href=\"http:\/\/forum.unity3d.com\/threads\/158442-Any-ideas-how-to-implement-breakable-trees\" target=\"_blank\">falling trees<\/a>.. I wonder how it could be done..<\/p>\n<p><strong>Other ideas &amp; links:<\/strong><br \/>\n&#8211; Verlet integration stuff? (kind of soft body\/bending branches)<br \/>\n&#8211; This kind of constraints : <a title=\"http:\/\/codeflow.org\/entries\/2010\/sep\/01\/hard-constraints-easy-solutions\/\" href=\"http:\/\/codeflow.org\/entries\/2010\/sep\/01\/hard-constraints-easy-solutions\/\" target=\"_blank\">http:\/\/codeflow.org\/entries\/2010\/sep\/01\/hard-constraints-easy-solutions\/<\/a><br \/>\n&#8211; Someones UDK breakable trees fail test video: <a title=\"http:\/\/www.allarsblog.com\/unreal\/failtree2.html\" href=\"http:\/\/www.allarsblog.com\/unreal\/failtree2.html\" target=\"_blank\">http:\/\/www.allarsblog.com\/unreal\/failtree2.html<\/a><br \/>\n&#8211; Apex\/Speedtree : <a title=\"http:\/\/physxinfo.com\/wiki\/APEX_Vegetation\" href=\"http:\/\/physxinfo.com\/wiki\/APEX_Vegetation\" target=\"_blank\">http:\/\/physxinfo.com\/wiki\/APEX_Vegetation<\/a><br \/>\n&#8211; Hidden unity interactive cloth (for &#8220;softbody&#8221;) + bones connected to cloth?<br \/>\n&#8211; Related topic &gt; Animated Trees : <a title=\"http:\/\/http.developer.nvidia.com\/GPUGems3\/gpugems3_ch06.html\" href=\"http:\/\/http.developer.nvidia.com\/GPUGems3\/gpugems3_ch06.html\" target=\"_blank\">http:\/\/http.developer.nvidia.com\/GPUGems3\/gpugems3_ch06.html<\/a><br \/>\n&#8211; Real-time tree simulation with verlet.. (<a title=\"http:\/\/etd.fcla.edu\/CF\/CFE0001802\/Manavi-Teherani_Babak_200708_MS.pdf\" href=\"http:\/\/etd.fcla.edu\/CF\/CFE0001802\/Manavi-Teherani_Babak_200708_MS.pdf\" target=\"_blank\">pdf1<\/a>) (<a title=\"http:\/\/apps.cs.utexas.edu\/tech_reports\/reports\/tr\/TR-2083.pdf\" href=\"http:\/\/apps.cs.utexas.edu\/tech_reports\/reports\/tr\/TR-2083.pdf\" target=\"_blank\">pdf2<\/a>)<br \/>\n&#8211; Ragdolls ! (this sounds good..they bend &amp; fall..thats all you need, just add breaking? Mecanim IK?)<br \/>\n&#8211; Triggers, rigidbodies and forces? (branch trigger collider hits ground, it sends force to its parent? (to stop\/slow down falling))<\/p>\n<p><strong>Version 1.0:<\/strong><br \/>\n&#8211; Just cylinders, if they collide with enough force, object gets scaled &amp; duplicated based on the hit point..<br \/>\n<strong>Webplayer:<\/strong><br \/>\n<a title=\"http:\/\/unitycoder.com\/upload\/demos\/FallingTrees\/\" href=\"http:\/\/unitycoder.com\/upload\/demos\/FallingTrees\/\" target=\"_blank\">http:\/\/unitycoder.com\/upload\/demos\/FallingTrees\/<\/a> (v1.0)<br \/>\n<a title=\"http:\/\/unitycoder.com\/upload\/demos\/FallingTrees2\/\" href=\"http:\/\/unitycoder.com\/upload\/demos\/FallingTrees2\/\" target=\"_blank\">http:\/\/unitycoder.com\/upload\/demos\/FallingTrees2\/<\/a> (v2.0)<\/p>\n<p>&#8212;<\/p>\n<p><strong>Image#2:<\/strong> V2.0, using joints (nice examples on <a title=\"http:\/\/forum.unity3d.com\/threads\/66871-Excavator-simulation\" href=\"http:\/\/forum.unity3d.com\/threads\/66871-Excavator-simulation\" target=\"_blank\">this thread<\/a>)<\/p>\n<p><a title=\"http:\/\/unitycoder.com\/upload\/demos\/FallingTrees2\/\" href=\"http:\/\/unitycoder.com\/upload\/demos\/FallingTrees2\/\" target=\"_blank\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" data-attachment-id=\"1453\" data-permalink=\"https:\/\/unitycoder.com\/blog\/2012\/11\/15\/falling-trees-test\/falling_trees_break_joints_unity3d_1\/\" data-orig-file=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2012\/11\/falling_trees_break_joints_unity3d_1.jpg?fit=680%2C423&amp;ssl=1\" data-orig-size=\"680,423\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}\" data-image-title=\"falling_trees_break_joints_unity3d_1\" data-image-description=\"\" data-image-caption=\"\" data-medium-file=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2012\/11\/falling_trees_break_joints_unity3d_1.jpg?fit=300%2C186&amp;ssl=1\" data-large-file=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2012\/11\/falling_trees_break_joints_unity3d_1.jpg?fit=680%2C423&amp;ssl=1\" class=\"alignnone size-full wp-image-1453\" title=\"falling_trees_break_joints_unity3d_1\" src=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2012\/11\/falling_trees_break_joints_unity3d_1.jpg?resize=680%2C423\" alt=\"\" width=\"680\" height=\"423\" srcset=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2012\/11\/falling_trees_break_joints_unity3d_1.jpg?w=680&amp;ssl=1 680w, https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2012\/11\/falling_trees_break_joints_unity3d_1.jpg?resize=300%2C186&amp;ssl=1 300w\" sizes=\"auto, (max-width: 680px) 100vw, 680px\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>There is some interesting topic on the forums about falling trees.. I wonder how it could be done.. Other ideas &amp; links: &#8211; Verlet integration stuff? (kind of soft body\/bending branches) &#8211; This kind of constraints : http:\/\/codeflow.org\/entries\/2010\/sep\/01\/hard-constraints-easy-solutions\/ &#8211; Someones UDK breakable trees fail test [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":1449,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[4,3],"tags":[371,370,17,276],"class_list":["post-1448","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-demos","category-unity3d","tag-breakable","tag-falling","tag-tree","tag-trees"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2012\/11\/falling_trees_break_unity3d_1.jpg?fit=680%2C494&ssl=1","jetpack_shortlink":"https:\/\/wp.me\/p1KTaT-nm","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/posts\/1448","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/comments?post=1448"}],"version-history":[{"count":8,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/posts\/1448\/revisions"}],"predecessor-version":[{"id":1454,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/posts\/1448\/revisions\/1454"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/media\/1449"}],"wp:attachment":[{"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/media?parent=1448"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/categories?post=1448"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/tags?post=1448"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}