{"id":1484,"date":"2012-11-28T14:54:45","date_gmt":"2012-11-28T11:54:45","guid":{"rendered":"http:\/\/unitycoder.com\/blog\/?p=1484"},"modified":"2012-12-02T03:11:08","modified_gmt":"2012-12-02T00:11:08","slug":"sea-surface-shader-test","status":"publish","type":"post","link":"https:\/\/unitycoder.com\/blog\/2012\/11\/28\/sea-surface-shader-test\/","title":{"rendered":"Sea Surface Shader (test)"},"content":{"rendered":"<p><a title=\"start webplayer demo\" href=\"http:\/\/unitycoder.com\/upload\/demos\/SeaSurface3\/\" target=\"_blank\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" data-attachment-id=\"1485\" data-permalink=\"https:\/\/unitycoder.com\/blog\/2012\/11\/28\/sea-surface-shader-test\/unity_water_shader_surface_1\/\" data-orig-file=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2012\/11\/unity_water_shader_surface_1.jpg?fit=680%2C456&amp;ssl=1\" data-orig-size=\"680,456\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}\" data-image-title=\"unity_water_shader_surface_1\" data-image-description=\"\" data-image-caption=\"\" data-medium-file=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2012\/11\/unity_water_shader_surface_1.jpg?fit=300%2C201&amp;ssl=1\" data-large-file=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2012\/11\/unity_water_shader_surface_1.jpg?fit=680%2C456&amp;ssl=1\" class=\"alignnone size-full wp-image-1485\" title=\"unity_water_shader_surface_1\" src=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2012\/11\/unity_water_shader_surface_1.jpg?resize=680%2C456\" alt=\"\" width=\"680\" height=\"456\" srcset=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2012\/11\/unity_water_shader_surface_1.jpg?w=680&amp;ssl=1 680w, https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2012\/11\/unity_water_shader_surface_1.jpg?resize=300%2C201&amp;ssl=1 300w\" sizes=\"auto, (max-width: 680px) 100vw, 680px\" \/><\/a><\/p>\n<p>One more water shader test.. Its almost default specular shader with normal map(s) and &#8220;bottom texture&#8221;..<\/p>\n<p><strong>Webplayer:<\/strong><br \/>\n<a title=\"http:\/\/unitycoder.com\/upload\/demos\/SeaSurface3\/\" href=\"http:\/\/unitycoder.com\/upload\/demos\/SeaSurface3\/\" target=\"_blank\">http:\/\/unitycoder.com\/upload\/demos\/SeaSurface3\/<\/a><\/p>\n<p><strong>Download source:<\/strong><br \/>\ncoming later..<\/p>\n<p><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" data-attachment-id=\"1486\" data-permalink=\"https:\/\/unitycoder.com\/blog\/2012\/11\/28\/sea-surface-shader-test\/unity_water_shader_surface_2\/\" data-orig-file=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2012\/11\/unity_water_shader_surface_2.jpg?fit=680%2C432&amp;ssl=1\" data-orig-size=\"680,432\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}\" data-image-title=\"unity_water_shader_surface_2\" data-image-description=\"\" data-image-caption=\"\" data-medium-file=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2012\/11\/unity_water_shader_surface_2.jpg?fit=300%2C190&amp;ssl=1\" data-large-file=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2012\/11\/unity_water_shader_surface_2.jpg?fit=680%2C432&amp;ssl=1\" class=\"alignnone size-full wp-image-1486\" title=\"unity_water_shader_surface_2\" src=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2012\/11\/unity_water_shader_surface_2.jpg?resize=680%2C432\" alt=\"\" width=\"680\" height=\"432\" srcset=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2012\/11\/unity_water_shader_surface_2.jpg?w=680&amp;ssl=1 680w, https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2012\/11\/unity_water_shader_surface_2.jpg?resize=300%2C190&amp;ssl=1 300w\" sizes=\"auto, (max-width: 680px) 100vw, 680px\" \/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>One more water shader test.. Its almost default specular shader with normal map(s) and &#8220;bottom texture&#8221;.. Webplayer: http:\/\/unitycoder.com\/upload\/demos\/SeaSurface3\/ Download source: coming later..<\/p>\n","protected":false},"author":1,"featured_media":1485,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[4,3],"tags":[47,14,259,60],"class_list":["post-1484","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-demos","category-unity3d","tag-sea","tag-shader","tag-surface","tag-water"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2012\/11\/unity_water_shader_surface_1.jpg?fit=680%2C456&ssl=1","jetpack_shortlink":"https:\/\/wp.me\/p1KTaT-nW","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/posts\/1484","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/comments?post=1484"}],"version-history":[{"count":4,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/posts\/1484\/revisions"}],"predecessor-version":[{"id":1488,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/posts\/1484\/revisions\/1488"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/media\/1485"}],"wp:attachment":[{"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/media?parent=1484"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/categories?post=1484"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/tags?post=1484"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}