{"id":1617,"date":"2013-01-27T21:34:32","date_gmt":"2013-01-27T18:34:32","guid":{"rendered":"http:\/\/unitycoder.com\/blog\/?p=1617"},"modified":"2013-04-14T17:11:43","modified_gmt":"2013-04-14T14:11:43","slug":"realm-of-something-proto","status":"publish","type":"post","link":"https:\/\/unitycoder.com\/blog\/2013\/01\/27\/realm-of-something-proto\/","title":{"rendered":"Realm Of ..Something.. (proto)"},"content":{"rendered":"<p><a title=\"http:\/\/unitycoder.com\/upload\/demos\/RealmOfSomething\/\" href=\"http:\/\/unitycoder.com\/upload\/demos\/RealmOfSomething\/\" target=\"_blank\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" data-attachment-id=\"1618\" data-permalink=\"https:\/\/unitycoder.com\/blog\/2013\/01\/27\/realm-of-something-proto\/real_of_something_unity3d_dungeon_proto1\/\" data-orig-file=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2013\/01\/real_of_something_unity3D_dungeon_proto1.jpg?fit=680%2C426&amp;ssl=1\" data-orig-size=\"680,426\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}\" data-image-title=\"real_of_something_unity3D_dungeon_proto1\" data-image-description=\"\" data-image-caption=\"\" data-medium-file=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2013\/01\/real_of_something_unity3D_dungeon_proto1.jpg?fit=300%2C187&amp;ssl=1\" data-large-file=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2013\/01\/real_of_something_unity3D_dungeon_proto1.jpg?fit=680%2C426&amp;ssl=1\" class=\"alignnone size-full wp-image-1618\" alt=\"real_of_something_unity3D_dungeon_proto1\" src=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2013\/01\/real_of_something_unity3D_dungeon_proto1.jpg?resize=680%2C426\" width=\"680\" height=\"426\" srcset=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2013\/01\/real_of_something_unity3D_dungeon_proto1.jpg?w=680&amp;ssl=1 680w, https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2013\/01\/real_of_something_unity3D_dungeon_proto1.jpg?resize=300%2C187&amp;ssl=1 300w\" sizes=\"auto, (max-width: 680px) 100vw, 680px\" \/><\/a><br \/>\nSmall test &#8220;game&#8221;. Using cave created with <a title=\"http:\/\/unitycoder.com\/blog\/2013\/01\/24\/perlin-cave-dungeon-maker\/\" href=\"http:\/\/unitycoder.com\/blog\/2013\/01\/24\/perlin-cave-dungeon-maker\/\" target=\"_blank\">PerlinDungeonMaker <\/a>(not created runtime, it was saved as a mesh)<br \/>\nMainly inspired from: <a title=\"http:\/\/www.realmofthemadgod.com\/\" href=\"http:\/\/www.realmofthemadgod.com\/\">rotmg<\/a><\/p>\n<p>See the <a title=\"http:\/\/unitycoder.com\/blog\/2013\/01\/24\/perlin-cave-dungeon-maker\/\" href=\"http:\/\/unitycoder.com\/blog\/2013\/01\/24\/perlin-cave-dungeon-maker\/\" target=\"_blank\">PerlinDungeonMaker<\/a> page for more details.<\/p>\n<p><strong>TODO:<\/strong><br \/>\n&#8211; How to setup monsters..? (Current favourite: Random spawners that activate when player is near)<br \/>\n&#8211; Proper fighting with mobs..(now its 1 hit = kill)<br \/>\n&#8211; Monster AI (and collision with walls)<br \/>\n&#8211; Experiance calculater &amp; leveling (if there is levels)<br \/>\n&#8211; Multiplayer with <a title=\"http:\/\/u3d.as\/content\/exit-games\/photon-unity-networking-free\/2ey\" href=\"http:\/\/u3d.as\/content\/exit-games\/photon-unity-networking-free\/2ey\" target=\"_blank\">photon<\/a>?<br \/>\n&#8211; Somekind of weapons..magic..etc.<br \/>\n&#8211; More dungeons (could go downstairs from somewhere)<br \/>\n&#8211; ..<\/p>\n<p><strong>Notes:<\/strong><br \/>\n&#8211; 2 Character controllers colliding wont register OnControllerColliderHit(), have to move the mobs (or player) some other way..<br \/>\n&#8211; How to play sound when collecting &amp; destroying pickup object? This: <a title=\"http:\/\/docs.unity3d.com\/Documentation\/ScriptReference\/AudioSource.PlayClipAtPoint.html\" href=\"http:\/\/docs.unity3d.com\/Documentation\/ScriptReference\/AudioSource.PlayClipAtPoint.html\" target=\"_blank\">http:\/\/docs.unity3d.com\/Documentation\/ScriptReference\/AudioSource.PlayClipAtPoint.html<\/a> *That example script didnt work, had to replace &#8220;audio. &#8221; with &#8220;AudioSource.&#8221;<\/p>\n<p><strong>Webplayer:<\/strong><br \/>\n<a title=\"http:\/\/unitycoder.com\/upload\/demos\/RealmOfSomething\/\" href=\"http:\/\/unitycoder.com\/upload\/demos\/RealmOfSomething\/\" target=\"_blank\">http:\/\/unitycoder.com\/upload\/demos\/RealmOfSomething\/<\/a> (last update: 28.01.2012)<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Small test &#8220;game&#8221;. Using cave created with PerlinDungeonMaker (not created runtime, it was saved as a mesh) Mainly inspired from: rotmg See the PerlinDungeonMaker page for more details. TODO: &#8211; How to setup monsters..? (Current favourite: Random spawners that activate when player is near) &#8211; [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":1618,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[4,3],"tags":[35,106,140,408,409],"class_list":["post-1617","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-demos","category-unity3d","tag-demo","tag-game","tag-prototype","tag-realm-of-something","tag-test"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2013\/01\/real_of_something_unity3D_dungeon_proto1.jpg?fit=680%2C426&ssl=1","jetpack_shortlink":"https:\/\/wp.me\/p1KTaT-q5","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/posts\/1617","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/comments?post=1617"}],"version-history":[{"count":10,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/posts\/1617\/revisions"}],"predecessor-version":[{"id":1880,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/posts\/1617\/revisions\/1880"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/media\/1618"}],"wp:attachment":[{"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/media?parent=1617"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/categories?post=1617"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/tags?post=1617"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}