{"id":1675,"date":"2013-02-27T23:15:39","date_gmt":"2013-02-27T20:15:39","guid":{"rendered":"http:\/\/unitycoder.com\/blog\/?p=1675"},"modified":"2013-03-02T01:49:30","modified_gmt":"2013-03-01T22:49:30","slug":"rusted-metal-shader-from-blender-to-unity","status":"publish","type":"post","link":"https:\/\/unitycoder.com\/blog\/2013\/02\/27\/rusted-metal-shader-from-blender-to-unity\/","title":{"rendered":"Rusted Metal Shader From Blender"},"content":{"rendered":"<p><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" data-attachment-id=\"1676\" data-permalink=\"https:\/\/unitycoder.com\/blog\/2013\/02\/27\/rusted-metal-shader-from-blender-to-unity\/rust_texture_unity3d_blender_metal\/\" data-orig-file=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2013\/02\/rust_texture_unity3d_blender_metal.jpg?fit=680%2C466&amp;ssl=1\" data-orig-size=\"680,466\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}\" data-image-title=\"rust_texture_unity3d_blender_metal\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2013\/02\/rust_texture_unity3d_blender_metal.jpg?fit=680%2C466&amp;ssl=1\" class=\"alignnone size-full wp-image-1676\" alt=\"rust_texture_unity3d_blender_metal\" src=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2013\/02\/rust_texture_unity3d_blender_metal.jpg?resize=680%2C466\" width=\"680\" height=\"466\" srcset=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2013\/02\/rust_texture_unity3d_blender_metal.jpg?w=680&amp;ssl=1 680w, https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2013\/02\/rust_texture_unity3d_blender_metal.jpg?resize=300%2C205&amp;ssl=1 300w\" sizes=\"auto, (max-width: 680px) 100vw, 680px\" \/><\/p>\n<p>Converted this <a title=\"http:\/\/www.blenderguru.com\/videos\/create-realistic-materials-with-cycles\/\" href=\"http:\/\/www.blenderguru.com\/videos\/create-realistic-materials-with-cycles\/\" target=\"_blank\">Blender rust material shader<\/a> to Unity surface shader, looks ok..<\/p>\n<p>Created the bumpmap in unity editor (copy rust texture, convert to normal map from grayscale),<br \/>\nhad problems trying to do it inside shader (from diffuse texture to o.Normal)..<\/p>\n<p><strong>Progress:<\/strong><br \/>\n&#8211; Founded some info about generating normal maps: <a title=\"http:\/\/forum.unity3d.com\/threads\/5714-bumpmap-%28grayscale%29-to-normalmap-%28rgb%29?p=43006#post43006\" href=\"http:\/\/forum.unity3d.com\/threads\/5714-bumpmap-%28grayscale%29-to-normalmap-%28rgb%29?p=43006#post43006\" target=\"_blank\">http:\/\/forum.unity3d.com\/threads\/5714-bumpmap-%28grayscale%29-to-normalmap-%28rgb%29?p=43006#post43006<\/a><\/p>\n<p><strong>Webplayer:<\/strong><br \/>\ncoming later<\/p>\n<p><strong>Download source:<\/strong><br \/>\ncoming later..<\/p>\n<p>&#8212;<\/p>\n<p><strong>image#2<\/strong>: Added 2nd small bumpmap for the plain metal part. (and testing bluish painted metal texture)<\/p>\n<p><a href=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2013\/02\/rust_material_shader_unity_blender_2.jpg\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" data-attachment-id=\"1679\" data-permalink=\"https:\/\/unitycoder.com\/blog\/2013\/02\/27\/rusted-metal-shader-from-blender-to-unity\/rust_material_shader_unity_blender_2\/\" data-orig-file=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2013\/02\/rust_material_shader_unity_blender_2.jpg?fit=1300%2C729&amp;ssl=1\" data-orig-size=\"1300,729\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}\" data-image-title=\"rust_material_shader_unity_blender_2\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2013\/02\/rust_material_shader_unity_blender_2.jpg?fit=1024%2C574&amp;ssl=1\" class=\"alignnone size-medium wp-image-1679\" alt=\"rust_material_shader_unity_blender_2\" src=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2013\/02\/rust_material_shader_unity_blender_2-300x168.jpg?resize=300%2C168\" width=\"300\" height=\"168\" srcset=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2013\/02\/rust_material_shader_unity_blender_2.jpg?resize=300%2C168&amp;ssl=1 300w, https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2013\/02\/rust_material_shader_unity_blender_2.jpg?resize=1024%2C574&amp;ssl=1 1024w, https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2013\/02\/rust_material_shader_unity_blender_2.jpg?w=1300&amp;ssl=1 1300w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a>(click to view fullsize)<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Converted this Blender rust material shader to Unity surface shader, looks ok.. Created the bumpmap in unity editor (copy rust texture, convert to normal map from grayscale), had problems trying to do it inside shader (from diffuse texture to o.Normal).. Progress: &#8211; Founded some info [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":1676,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[13,3],"tags":[425,163,162,426,424,14,142],"class_list":["post-1675","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-shaders","category-unity3d","tag-blender","tag-bump","tag-displacement","tag-material","tag-rust","tag-shader","tag-texture"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2013\/02\/rust_texture_unity3d_blender_metal.jpg?fit=680%2C466&ssl=1","jetpack_shortlink":"https:\/\/wp.me\/p1KTaT-r1","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/posts\/1675","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/comments?post=1675"}],"version-history":[{"count":7,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/posts\/1675\/revisions"}],"predecessor-version":[{"id":1685,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/posts\/1675\/revisions\/1685"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/media\/1676"}],"wp:attachment":[{"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/media?parent=1675"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/categories?post=1675"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/tags?post=1675"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}