{"id":1984,"date":"2013-05-21T15:57:16","date_gmt":"2013-05-21T12:57:16","guid":{"rendered":"http:\/\/unitycoder.com\/blog\/?p=1984"},"modified":"2013-05-23T16:31:30","modified_gmt":"2013-05-23T13:31:30","slug":"free-androidios-basic-licenses","status":"publish","type":"post","link":"https:\/\/unitycoder.com\/blog\/2013\/05\/21\/free-androidios-basic-licenses\/","title":{"rendered":"Free Android\/iOS Basic Licenses"},"content":{"rendered":"<p>Yay!<\/p>\n<blockquote><p>Breaking news! David Helgason just announced: mobile deployment with Unity is now free for all indie developers. Unity\u2019s iOS and Android basic add-ons are yours, no royalties, no fees.<\/p><\/blockquote>\n<p>also,<\/p>\n<blockquote><p>In the coming months, we will make Blackberry 10 and Windows Phone 8 deployment available to everyone all over the planet on those exact same terms. Completely free of charge.<\/p><\/blockquote>\n<p><a title=\"http:\/\/blogs.unity3d.com\/2013\/05\/21\/putting-the-power-of-unity-in-the-hands-of-every-mobile-developer\/\" href=\"http:\/\/blogs.unity3d.com\/2013\/05\/21\/putting-the-power-of-unity-in-the-hands-of-every-mobile-developer\/\" target=\"_blank\">http:\/\/blogs.unity3d.com\/2013\/05\/21\/putting-the-power-of-unity-in-the-hands-of-every-mobile-developer\/<\/a><\/p>\n<p>*And lots of new features coming up!<\/p>\n<p>some of them:<br \/>\n&#8211; Windows Store Apps<br \/>\n&#8211; Mecanim Avatar Creation Api<br \/>\n&#8211; Antialiased Render Textures (better quality on oculus rift for example)<br \/>\n&#8211; Stencil Buffer Access<br \/>\n&#8211; Shadow Batching (reduces drawcalls on shadow heavy scenes)<br \/>\n&#8211; Shadows. Now also nice on Mac.<br \/>\n&#8211; Headless Linux Player<br \/>\n&#8211; GC and Audio are now friends (smoother audio playback)<br \/>\n&#8211; Shuriken Collider Events (void OnParticleCollision())<br \/>\n&#8211; Cancel button on compiling\/asset importing\/switching platforms<br \/>\n&#8211; Presets (for example inside particle colors\/gradient editor\/curves. With api access)<br \/>\n&#8211; Profiler: &#8220;Take Sample&#8221;-button (shows what object referenced it)<br \/>\n&#8211; Texture importer [x] Alpha is transparency (fixes white borders on transparent textures)<\/p>\n<p>New stuff for Unity Indie Free users:<br \/>\n&#8211; Text Based Serialization<br \/>\n&#8211; SHADOWS FROM DIRECTIONAL LIGHTS!!<br \/>\n&#8211; ios (basic), android (basic), blackberry10, windows store apps<\/p>\n<p><strong>Unite Nordic 2013 Keynote<\/strong><br \/>\n<span class=\"embed-youtube\" style=\"text-align:center; display: block;\"><iframe loading=\"lazy\" class=\"youtube-player\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/QY-e2vdPdqE?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent\" allowfullscreen=\"true\" style=\"border:0;\" sandbox=\"allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox\"><\/iframe><\/span><\/p>\n<p>** And now subscription licenses!<br \/>\n<a title=\"https:\/\/store.unity3d.com\/products\/subscription\" href=\"https:\/\/store.unity3d.com\/products\/subscription\" target=\"_blank\"> https:\/\/store.unity3d.com\/products\/subscription<\/a><\/p>\n<p><a title=\"https:\/\/store.unity3d.com\/products\/subscription-faq\" href=\"https:\/\/store.unity3d.com\/products\/subscription-faq\" target=\"_blank\">https:\/\/store.unity3d.com\/products\/subscription-faq<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Yay! Breaking news! David Helgason just announced: mobile deployment with Unity is now free for all indie developers. Unity\u2019s iOS and Android basic add-ons are yours, no royalties, no fees. also, In the coming months, we will make Blackberry 10 and Windows Phone 8 deployment [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[3],"tags":[197,491,493,154,196,490,195,492],"class_list":["post-1984","post","type-post","status-publish","format-standard","hentry","category-unity3d","tag-android","tag-basic","tag-blackberry-10","tag-free","tag-ios","tag-license","tag-mobile","tag-windows-phone-8"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p1KTaT-w0","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/posts\/1984","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/comments?post=1984"}],"version-history":[{"count":7,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/posts\/1984\/revisions"}],"predecessor-version":[{"id":1986,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/posts\/1984\/revisions\/1986"}],"wp:attachment":[{"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/media?parent=1984"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/categories?post=1984"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/tags?post=1984"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}