{"id":206,"date":"2011-08-26T04:49:57","date_gmt":"2011-08-26T01:49:57","guid":{"rendered":"http:\/\/unitycoder.com\/blog\/?p=206"},"modified":"2011-08-26T16:50:16","modified_gmt":"2011-08-26T13:50:16","slug":"wip-yet-another-fake-shadow-v1-0","status":"publish","type":"post","link":"https:\/\/unitycoder.com\/blog\/2011\/08\/26\/wip-yet-another-fake-shadow-v1-0\/","title":{"rendered":"WIP: Yet Another Fake Shadow v1.0"},"content":{"rendered":"<p><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" data-attachment-id=\"207\" data-permalink=\"https:\/\/unitycoder.com\/blog\/2011\/08\/26\/wip-yet-another-fake-shadow-v1-0\/mfakeshadow1\/\" data-orig-file=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2011\/08\/mfakeshadow1.jpg?fit=680%2C493&amp;ssl=1\" data-orig-size=\"680,493\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}\" data-image-title=\"mfakeshadow1\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2011\/08\/mfakeshadow1.jpg?fit=680%2C493&amp;ssl=1\" class=\"alignnone size-full wp-image-207\" title=\"mfakeshadow1\" src=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2011\/08\/mfakeshadow1.jpg?resize=680%2C493\" alt=\"\" width=\"680\" height=\"493\" srcset=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2011\/08\/mfakeshadow1.jpg?w=680&amp;ssl=1 680w, https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2011\/08\/mfakeshadow1.jpg?resize=300%2C217&amp;ssl=1 300w\" sizes=\"auto, (max-width: 680px) 100vw, 680px\" \/><\/p>\n<p>Testing shader that casts fake shadows (in unity free version), it takes account your light position\/direction.<\/p>\n<p>Mostly taken from this: <a href=\"http:\/\/www.unifycommunity.com\/wiki\/index.php?title=Shadow_Volumes_in_Alpha\" target=\"_blank\">http:\/\/www.unifycommunity.com\/wiki\/index.php?title=Shadow_Volumes_in_Alpha<\/a> &lt; that works in pro only..<\/p>\n<p>So far can get some shadow or light projected, but getting some artifacts around the caster object and all kind of other problems also..<\/p>\n<p>You can get a properly working version from here (once he gets it in store)<br \/>\n<a href=\"http:\/\/forum.unity3d.com\/threads\/102079-Dynamic-shadows-in-Unity-Free-Pro-possibly-Mobile\" target=\"_blank\">http:\/\/forum.unity3d.com\/threads\/102079-Dynamic-shadows-in-Unity-Free-Pro-possibly-Mobile<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Testing shader that casts fake shadows (in unity free version), it takes account your light position\/direction. Mostly taken from this: http:\/\/www.unifycommunity.com\/wiki\/index.php?title=Shadow_Volumes_in_Alpha &lt; that works in pro only.. So far can get some shadow or light projected, but getting some artifacts around the caster object and [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":207,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[13,3],"tags":[7,52,14,40],"class_list":["post-206","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-shaders","category-unity3d","tag-fake","tag-light","tag-shader","tag-shadow"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2011\/08\/mfakeshadow1.jpg?fit=680%2C493&ssl=1","jetpack_shortlink":"https:\/\/wp.me\/p1KTaT-3k","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/posts\/206","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/comments?post=206"}],"version-history":[{"count":2,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/posts\/206\/revisions"}],"predecessor-version":[{"id":209,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/posts\/206\/revisions\/209"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/media\/207"}],"wp:attachment":[{"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/media?parent=206"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/categories?post=206"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/tags?post=206"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}