{"id":2902,"date":"2014-04-23T00:05:21","date_gmt":"2014-04-22T21:05:21","guid":{"rendered":"http:\/\/unitycoder.com\/blog\/?p=2902"},"modified":"2020-08-19T10:36:54","modified_gmt":"2020-08-19T07:36:54","slug":"unity-optimization-tips","status":"publish","type":"post","link":"https:\/\/unitycoder.com\/blog\/2014\/04\/23\/unity-optimization-tips\/","title":{"rendered":"Unity Optimization Tips"},"content":{"rendered":"<p>Making a new post here just to collect Unity Optimization tips (usually not mentioned in docs..)<\/p>\n<p>Feel free to post any tips \/ links to tips into the comment section also.<\/p>\n<p><strong>OPTIMIZATION TIPS <\/strong>(Not in any order &amp; not all are confirmed to work)<\/p>\n<p><strong>SCRIPTING<\/strong><br \/>\n&#8211; Its better to use Awake() than Start(). Uses less resources<em> *Source: some univ. unity teacher said unity had said so<\/em>..<\/p>\n<p><strong>GENERAL LINKS<\/strong><br \/>\n&#8211; <a href=\"https:\/\/www.habrador.com\/tutorials\/unity-optimization\/\">Lots of tips<\/a> *New2020<br \/>\n&#8211; <a title=\"http:\/\/wiki.unity3d.com\/index.php?title=General_Performance_Tips\" href=\"http:\/\/wiki.unity3d.com\/index.php?title=General_Performance_Tips\" target=\"_blank\" rel=\"noopener noreferrer\">General performance tips<\/a> (meshes, lighting, textures, audio, physics, shaders, scripting)<br \/>\n&#8211; <a title=\"http:\/\/malideveloper.arm.com\/downloads\/Unite_2013-Optimizing_Unity_Games_for_Mobile_Platforms.pdf\" href=\"http:\/\/malideveloper.arm.com\/downloads\/Unite_2013-Optimizing_Unity_Games_for_Mobile_Platforms.pdf\" target=\"_blank\" rel=\"noopener noreferrer\">Unite 2013: Optimizing Games for Mobile Platforms<\/a> (pdf)<br \/>\n&#8211; <a title=\"http:\/\/docs.unity3d.com\/Documentation\/Manual\/OptimizingGraphicsPerformance.html\" href=\"http:\/\/docs.unity3d.com\/Documentation\/Manual\/OptimizingGraphicsPerformance.html\" target=\"_blank\" rel=\"noopener noreferrer\">Optimizing graphics performance<\/a> (draw calls, geometry, materials, shaders, checklist to make your game faster)<br \/>\n&#8211; <a title=\"https:\/\/melgeorgiou.wordpress.com\/category\/unity3d-tutorials\/unity3d-optimization-techniques\/\" href=\"https:\/\/melgeorgiou.wordpress.com\/category\/unity3d-tutorials\/unity3d-optimization-techniques\/\" target=\"_blank\" rel=\"noopener noreferrer\">Optimization Techniques<\/a> (Update time, saving memory on textures\/meshes)<br \/>\n&#8211; <a title=\"https:\/\/docs.unity3d.com\/Documentation\/Manual\/iphone-PracticalGuide.html\" href=\"https:\/\/docs.unity3d.com\/Documentation\/Manual\/iphone-PracticalGuide.html\" target=\"_blank\" rel=\"noopener noreferrer\">Practical guide to optimization for mobiles<\/a><br \/>\n&#8211; <a title=\"http:\/\/x-team.com\/2014\/03\/unity-3d-optimisation-and-best-practices-part-1\/\" href=\"http:\/\/x-team.com\/2014\/03\/unity-3d-optimisation-and-best-practices-part-1\/\" target=\"_blank\" rel=\"noopener noreferrer\">Best Practices<\/a> (cache references, pooling, sharing materials)<br \/>\n&#8211; <a title=\"http:\/\/www.gamasutra.com\/blogs\/SatishChandra\/20140215\/210811\/Unity_Android_Performance_Optimization_in_Domingos__part_1.php\" href=\"http:\/\/www.gamasutra.com\/blogs\/SatishChandra\/20140215\/210811\/Unity_Android_Performance_Optimization_in_Domingos__part_1.php\" target=\"_blank\" rel=\"noopener noreferrer\">Unity Android Performance Optimization in Domingos<\/a><br \/>\n&#8211; <a title=\"http:\/\/devmag.org.za\/2012\/07\/12\/50-tips-for-working-with-unity-best-practices\/\" href=\"http:\/\/devmag.org.za\/2012\/07\/12\/50-tips-for-working-with-unity-best-practices\/\" target=\"_blank\" rel=\"noopener noreferrer\">50 tips, best practices<\/a><br \/>\n&#8211; <a title=\"http:\/\/unity3d.com\/learn\/resources\/talks\/performance-optimization-tips-and-tricks-unity\" href=\"http:\/\/unity3d.com\/learn\/resources\/talks\/performance-optimization-tips-and-tricks-unity\" target=\"_blank\" rel=\"noopener noreferrer\">How to use profiler for optimizing<\/a> (pro only)<br \/>\n&#8211;<\/p>\n<p><em>more will be added later..<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Making a new post here just to collect Unity Optimization tips (usually not mentioned in docs..) Feel free to post any tips \/ links to tips into the comment section also. OPTIMIZATION TIPS (Not in any order &amp; not all are confirmed to work) SCRIPTING [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[148,3],"tags":[433,1186,621,620,622],"class_list":["post-2902","post","type-post","status-publish","format-standard","hentry","category-help","category-unity3d","tag-fast","tag-optimisation","tag-optimization","tag-optimize","tag-tips"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p1KTaT-KO","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/posts\/2902","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/comments?post=2902"}],"version-history":[{"count":9,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/posts\/2902\/revisions"}],"predecessor-version":[{"id":5278,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/posts\/2902\/revisions\/5278"}],"wp:attachment":[{"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/media?parent=2902"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/categories?post=2902"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/tags?post=2902"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}