{"id":3293,"date":"2014-10-12T01:15:21","date_gmt":"2014-10-11T22:15:21","guid":{"rendered":"http:\/\/unitycoder.com\/blog\/?p=3293"},"modified":"2014-10-23T21:23:50","modified_gmt":"2014-10-23T18:23:50","slug":"2d-visibility-shadow-for-unity-indie","status":"publish","type":"post","link":"https:\/\/unitycoder.com\/blog\/2014\/10\/12\/2d-visibility-shadow-for-unity-indie\/","title":{"rendered":"2D Visibility \/ Shadow"},"content":{"rendered":"<p><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" data-attachment-id=\"3294\" data-permalink=\"https:\/\/unitycoder.com\/blog\/2014\/10\/12\/2d-visibility-shadow-for-unity-indie\/2d_visibility_shadow_casting_unity_1\/\" data-orig-file=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/10\/2d_visibility_shadow_casting_unity_1.jpg?fit=679%2C466&amp;ssl=1\" data-orig-size=\"679,466\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"2d_visibility_shadow_casting_unity_1\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/10\/2d_visibility_shadow_casting_unity_1.jpg?fit=679%2C466&amp;ssl=1\" class=\"alignnone size-full wp-image-3294\" src=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/10\/2d_visibility_shadow_casting_unity_1.jpg?resize=679%2C466\" alt=\"2d_visibility_shadow_casting_unity_1\" width=\"679\" height=\"466\" srcset=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/10\/2d_visibility_shadow_casting_unity_1.jpg?w=679&amp;ssl=1 679w, https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/10\/2d_visibility_shadow_casting_unity_1.jpg?resize=300%2C205&amp;ssl=1 300w\" sizes=\"auto, (max-width: 679px) 100vw, 679px\" \/><\/p>\n<p>Started converting this 2D visibility\/light script ( <a title=\"http:\/\/ncase.me\/sight-and-light\/\" href=\"http:\/\/ncase.me\/sight-and-light\/\" target=\"_blank\">http:\/\/ncase.me\/sight-and-light\/<\/a> ) to unity, finally some progress!<br \/>\nbtw. lines are drawn using GLDebug from : <a title=\"http:\/\/www.unity3d-france.com\/unity\/phpBB3\/viewtopic.php?f=24&amp;t=5409\" href=\"http:\/\/www.unity3d-france.com\/unity\/phpBB3\/viewtopic.php?f=24&amp;t=5409\" target=\"_blank\">http:\/\/www.unity3d-france.com\/unity\/phpBB3\/viewtopic.php?f=24&amp;t=5409<\/a><\/p>\n<p><strong>Unity forum thread:<\/strong> <a title=\"http:\/\/forum.unity3d.com\/threads\/2d-visibility-shadow-free.275698\/\" href=\"http:\/\/forum.unity3d.com\/threads\/2d-visibility-shadow-free.275698\/\" target=\"_blank\">http:\/\/forum.unity3d.com\/threads\/2d-visibility-shadow-free.275698\/<\/a><\/p>\n<p>&#8212;<\/p>\n<p><strong>TODO:<\/strong><br \/>\n<del> &#8211; Quad segments are currently crossed..<\/del><br \/>\n<del>&#8211; Fix mesh generation <\/del>*Temporary fix:\u00a0 insert extra boxes outside the view..<br \/>\n&#8211; Source cleaning up<br \/>\n<del>&#8211; Publish to github<\/del><br \/>\n&#8211; Optimize<br \/>\n&#8211; Some documentation<br \/>\n&#8211; Try raster version (bresenham + floodfill)<br \/>\n&#8211; Support for moving objects<br \/>\n&#8211; Sprite support (but unity indie has quad sprite mesh, no tight mesh generation..needs extra script to generate helper points for sprite image edges..?)<br \/>\n&#8211; Better system for finding edge segments<br \/>\n&#8211; &#8230;<\/p>\n<p><strong>Stats:<\/strong><br \/>\n&#8211; 20 obstacles (~80 vertices) : ~45-50ms per frame (in editor, with slow&#8217;ish pc)<\/p>\n<p><strong>Webplayer:<\/strong><br \/>\n<a title=\"http:\/\/unitycoder.com\/upload\/demos\/2DVisibility\/v1\/\" href=\"http:\/\/unitycoder.com\/upload\/demos\/2DVisibility\/v1\/\" target=\"_blank\">http:\/\/unitycoder.com\/upload\/demos\/2DVisibility\/v1\/<\/a> (v1, still broken)<br \/>\n<a title=\"http:\/\/unitycoder.com\/upload\/demos\/2DVisibility\/v2\/\" href=\"http:\/\/unitycoder.com\/upload\/demos\/2DVisibility\/v2\/\" target=\"_blank\">http:\/\/unitycoder.com\/upload\/demos\/2DVisibility\/v2\/<\/a> (v2, almost done)<\/p>\n<p><strong><br \/>\nSource:<\/strong><br \/>\n<a title=\"https:\/\/github.com\/unitycoder\/2DShadow\" href=\"https:\/\/github.com\/unitycoder\/2DShadow\" target=\"_blank\">https:\/\/github.com\/unitycoder\/2DShadow<\/a> (Please help improving the code!)<\/p>\n<p><strong>Previous attempt:<\/strong><br \/>\nShadow casting 2D : <a title=\"http:\/\/unitycoder.com\/blog\/2014\/02\/10\/shadow-casting-2d\/\" href=\"http:\/\/unitycoder.com\/blog\/2014\/02\/10\/shadow-casting-2d\/\" target=\"_blank\">http:\/\/unitycoder.com\/blog\/2014\/02\/10\/shadow-casting-2d\/<\/a> (using pseudo angles, unfinished<\/p>\n<p>&#8212;<\/p>\n<p><strong>Image#2:<\/strong> Few problems fixed, mesh still broken..somehow cannot make the light vertices go in to &#8220;correct&#8221; world space(?)<\/p>\n<p><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" data-attachment-id=\"3298\" data-permalink=\"https:\/\/unitycoder.com\/blog\/2014\/10\/12\/2d-visibility-shadow-for-unity-indie\/2d_visibility_shadow_casting_unity_2\/\" data-orig-file=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/10\/2d_visibility_shadow_casting_unity_2.jpg?fit=640%2C640&amp;ssl=1\" data-orig-size=\"640,640\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"2d_visibility_shadow_casting_unity_2\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/10\/2d_visibility_shadow_casting_unity_2.jpg?fit=640%2C640&amp;ssl=1\" class=\"alignnone size-full wp-image-3298\" src=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/10\/2d_visibility_shadow_casting_unity_2.jpg?resize=640%2C640\" alt=\"2d_visibility_shadow_casting_unity_2\" width=\"640\" height=\"640\" srcset=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/10\/2d_visibility_shadow_casting_unity_2.jpg?w=640&amp;ssl=1 640w, https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/10\/2d_visibility_shadow_casting_unity_2.jpg?resize=150%2C150&amp;ssl=1 150w, https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/10\/2d_visibility_shadow_casting_unity_2.jpg?resize=300%2C300&amp;ssl=1 300w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/p>\n<p>&#8212;<\/p>\n<p><strong>Image#3:<\/strong> Mesh fixed, but still starts &#8220;stretching&#8221; when mouse moves away from center..<\/p>\n<p><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" data-attachment-id=\"3302\" data-permalink=\"https:\/\/unitycoder.com\/blog\/2014\/10\/12\/2d-visibility-shadow-for-unity-indie\/2d_visibility_shadow_casting_unity_3\/\" data-orig-file=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/10\/2d_visibility_shadow_casting_unity_3.jpg?fit=681%2C383&amp;ssl=1\" data-orig-size=\"681,383\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"2d_visibility_shadow_casting_unity_3\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/10\/2d_visibility_shadow_casting_unity_3.jpg?fit=681%2C383&amp;ssl=1\" class=\"alignnone size-full wp-image-3302\" src=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/10\/2d_visibility_shadow_casting_unity_3.jpg?resize=681%2C383\" alt=\"2d_visibility_shadow_casting_unity_3\" width=\"681\" height=\"383\" srcset=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/10\/2d_visibility_shadow_casting_unity_3.jpg?w=681&amp;ssl=1 681w, https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/10\/2d_visibility_shadow_casting_unity_3.jpg?resize=300%2C168&amp;ssl=1 300w\" sizes=\"auto, (max-width: 681px) 100vw, 681px\" \/><\/p>\n<p>&#8212;<\/p>\n<p><strong>Image#4:<\/strong> Good enough..(added hidden boxes outside the view, to avoid broken mesh *hidden box idea from <em>denamond<\/em>)<\/p>\n<p><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" data-attachment-id=\"3304\" data-permalink=\"https:\/\/unitycoder.com\/blog\/2014\/10\/12\/2d-visibility-shadow-for-unity-indie\/2d_visibility_shadow_casting_unity_4\/\" data-orig-file=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/10\/2d_visibility_shadow_casting_unity_4.jpg?fit=680%2C379&amp;ssl=1\" data-orig-size=\"680,379\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"2d_visibility_shadow_casting_unity_4\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/10\/2d_visibility_shadow_casting_unity_4.jpg?fit=680%2C379&amp;ssl=1\" class=\"alignnone size-full wp-image-3304\" src=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/10\/2d_visibility_shadow_casting_unity_4.jpg?resize=680%2C379\" alt=\"2d_visibility_shadow_casting_unity_4\" width=\"680\" height=\"379\" srcset=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/10\/2d_visibility_shadow_casting_unity_4.jpg?w=680&amp;ssl=1 680w, https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/10\/2d_visibility_shadow_casting_unity_4.jpg?resize=300%2C167&amp;ssl=1 300w\" sizes=\"auto, (max-width: 680px) 100vw, 680px\" \/><\/p>\n<p>&#8212;<\/p>\n<p><strong>Image#5:<\/strong> Current profiler view, gets quite slow with many objects..need to start optimizing<\/p>\n<p><a href=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/10\/2d_visibility_shadow_casting_unity_profiler_1.jpg\" target=\"_blank\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" data-attachment-id=\"3310\" data-permalink=\"https:\/\/unitycoder.com\/blog\/2014\/10\/12\/2d-visibility-shadow-for-unity-indie\/2d_visibility_shadow_casting_unity_profiler_1\/\" data-orig-file=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/10\/2d_visibility_shadow_casting_unity_profiler_1.jpg?fit=1200%2C1378&amp;ssl=1\" data-orig-size=\"1200,1378\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"2d_visibility_shadow_casting_unity_profiler_1\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/10\/2d_visibility_shadow_casting_unity_profiler_1.jpg?fit=891%2C1024&amp;ssl=1\" class=\"alignnone size-medium wp-image-3310\" src=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/10\/2d_visibility_shadow_casting_unity_profiler_1-261x300.jpg?resize=261%2C300\" alt=\"2d_visibility_shadow_casting_unity_profiler_1\" width=\"261\" height=\"300\" srcset=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/10\/2d_visibility_shadow_casting_unity_profiler_1.jpg?resize=261%2C300&amp;ssl=1 261w, https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/10\/2d_visibility_shadow_casting_unity_profiler_1.jpg?resize=891%2C1024&amp;ssl=1 891w, https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/10\/2d_visibility_shadow_casting_unity_profiler_1.jpg?w=1200&amp;ssl=1 1200w\" sizes=\"auto, (max-width: 261px) 100vw, 261px\" \/><\/a>(click image to view)<\/p>\n<p>&#8212;<\/p>\n<p><strong>Image#6:<\/strong> Testing visibility with <a title=\"http:\/\/forum.unity3d.com\/threads\/skynox.124019\/#post-1007092\" href=\"http:\/\/forum.unity3d.com\/threads\/skynox.124019\/#post-1007092\" target=\"_blank\">Martt&#8217;s dual camera depth mask<\/a> system (see the 2nd sphere is partly hidden)<\/p>\n<p><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" data-attachment-id=\"3312\" data-permalink=\"https:\/\/unitycoder.com\/blog\/2014\/10\/12\/2d-visibility-shadow-for-unity-indie\/2d_visibility_shadow_casting_unity_camera_mask_5\/\" data-orig-file=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/10\/2d_visibility_shadow_casting_unity_camera_mask_5.jpg?fit=680%2C505&amp;ssl=1\" data-orig-size=\"680,505\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"2d_visibility_shadow_casting_unity_camera_mask_5\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/10\/2d_visibility_shadow_casting_unity_camera_mask_5.jpg?fit=680%2C505&amp;ssl=1\" class=\"alignnone size-full wp-image-3312\" src=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/10\/2d_visibility_shadow_casting_unity_camera_mask_5.jpg?resize=680%2C505\" alt=\"2d_visibility_shadow_casting_unity_camera_mask_5\" width=\"680\" height=\"505\" srcset=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/10\/2d_visibility_shadow_casting_unity_camera_mask_5.jpg?w=680&amp;ssl=1 680w, https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/10\/2d_visibility_shadow_casting_unity_camera_mask_5.jpg?resize=300%2C222&amp;ssl=1 300w\" sizes=\"auto, (max-width: 680px) 100vw, 680px\" \/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Started converting this 2D visibility\/light script ( http:\/\/ncase.me\/sight-and-light\/ ) to unity, finally some progress! btw. lines are drawn using GLDebug from : http:\/\/www.unity3d-france.com\/unity\/phpBB3\/viewtopic.php?f=24&amp;t=5409 Unity forum thread: http:\/\/forum.unity3d.com\/threads\/2d-visibility-shadow-free.275698\/ &#8212; TODO: &#8211; Quad segments are currently crossed.. &#8211; Fix mesh generation *Temporary fix:\u00a0 insert extra boxes outside [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":3302,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[660,1,3],"tags":[65,52,662,661,40,280,172],"class_list":["post-3293","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-opensource","category-uncategorized","category-unity3d","tag-2d","tag-light","tag-line-of-sight","tag-los","tag-shadow","tag-view","tag-visibility"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/10\/2d_visibility_shadow_casting_unity_3.jpg?fit=681%2C383&ssl=1","jetpack_shortlink":"https:\/\/wp.me\/p1KTaT-R7","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/posts\/3293","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/comments?post=3293"}],"version-history":[{"count":23,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/posts\/3293\/revisions"}],"predecessor-version":[{"id":3332,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/posts\/3293\/revisions\/3332"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/media\/3302"}],"wp:attachment":[{"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/media?parent=3293"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/categories?post=3293"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/tags?post=3293"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}