{"id":3363,"date":"2014-10-30T13:27:40","date_gmt":"2014-10-30T10:27:40","guid":{"rendered":"http:\/\/unitycoder.com\/blog\/?p=3363"},"modified":"2015-04-08T21:39:16","modified_gmt":"2015-04-08T18:39:16","slug":"unity5-tips-tricks","status":"publish","type":"post","link":"https:\/\/unitycoder.com\/blog\/2014\/10\/30\/unity5-tips-tricks\/","title":{"rendered":"Unity5 Tips &#038; Tricks"},"content":{"rendered":"<p><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" data-attachment-id=\"3372\" data-permalink=\"https:\/\/unitycoder.com\/blog\/2014\/10\/30\/unity5-tips-tricks\/unity5_tips\/\" data-orig-file=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/10\/unity5_tips.jpg?fit=680%2C446&amp;ssl=1\" data-orig-size=\"680,446\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"unity5_tips\" data-image-description=\"\" data-image-caption=\"\" data-medium-file=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/10\/unity5_tips.jpg?fit=300%2C196&amp;ssl=1\" data-large-file=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/10\/unity5_tips.jpg?fit=680%2C446&amp;ssl=1\" class=\"alignnone size-full wp-image-3372\" src=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/10\/unity5_tips.jpg?resize=680%2C446\" alt=\"unity5_tips\" width=\"680\" height=\"446\" srcset=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/10\/unity5_tips.jpg?w=680&amp;ssl=1 680w, https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/10\/unity5_tips.jpg?resize=300%2C196&amp;ssl=1 300w\" sizes=\"auto, (max-width: 680px) 100vw, 680px\" \/><\/p>\n<p>Collecting links to Unity5 related tips &amp; tricks. Please note that many things could change in the coming versions..<br \/>\n(Feel free to post comments if you find some more tips)<\/p>\n<p>&gt; <a title=\"http:\/\/docs.unity3d.com\/Manual\/UpgradeGuide5.html\" href=\"http:\/\/docs.unity3d.com\/Manual\/UpgradeGuide5.html\" target=\"_blank\">Unity5 Upgrade guide (docs)<\/a><\/p>\n<h2>LIGHTING, GI &amp; BAKING<\/h2>\n<p>&#8211; Slow terrain baking? (<a title=\"http:\/\/forum.unity3d.com\/threads\/2049x2049-terrain-7-hours-light-calculation-20-gib-data.276531\/#post-1827683\" href=\"http:\/\/forum.unity3d.com\/threads\/2049x2049-terrain-7-hours-light-calculation-20-gib-data.276531\/#post-1827683\" target=\"_blank\">forum link<\/a>)<br \/>\n&#8211; About Precompute, Baking, Lighting settings (<a title=\"http:\/\/forum.unity3d.com\/threads\/the-lighting-settings-what-are-they.276973\/#post-1829190\" href=\"http:\/\/forum.unity3d.com\/threads\/the-lighting-settings-what-are-they.276973\/#post-1829190\" target=\"_blank\">forum link<\/a>)<br \/>\n&#8211; Realtime GI for moving interiors (<a title=\"http:\/\/forum.unity3d.com\/threads\/gi-in-caves-interiors.277075\/#post-1829140\" href=\"http:\/\/forum.unity3d.com\/threads\/gi-in-caves-interiors.277075\/#post-1829140\" target=\"_blank\">forum link<\/a>)<br \/>\n&#8211; Precompute time? Use GI-chart view (<a title=\"http:\/\/forum.unity3d.com\/threads\/gi-support-for-spotlights-and-pointlights.276968\/#post-1829483\" href=\"http:\/\/forum.unity3d.com\/threads\/gi-support-for-spotlights-and-pointlights.276968\/#post-1829483\" target=\"_blank\">forum link)<\/a><br \/>\n&#8211; Adjust GI cache size (default is 25gb) (<a title=\"http:\/\/forum.unity3d.com\/threads\/enlighten-causing-huge-project-file-size.277350\/#post-1830661\" href=\"http:\/\/forum.unity3d.com\/threads\/enlighten-causing-huge-project-file-size.277350\/#post-1830661\" target=\"_blank\">forum link<\/a>)<br \/>\n&#8211; How to increase lightmap resolution? (<a title=\"http:\/\/forum.unity3d.com\/threads\/unity-5-beta-lightmapping-issues.277406\/#post-1846647\" href=\"http:\/\/forum.unity3d.com\/threads\/unity-5-beta-lightmapping-issues.277406\/#post-1846647\" target=\"_blank\">forum link<\/a>)<br \/>\n&#8211; Directional Lightmap features explanation (<a title=\"http:\/\/forum.unity3d.com\/threads\/directional-lightmaps.280716\/\" href=\"http:\/\/forum.unity3d.com\/threads\/directional-lightmaps.280716\/\" target=\"_blank\">forum link<\/a>)<br \/>\n&#8211; Distance shadows with Enlighten (<a title=\"http:\/\/forum.unity3d.com\/threads\/distance-shadows-with-enlighten.278351\/#post-1839827\" href=\"http:\/\/forum.unity3d.com\/threads\/distance-shadows-with-enlighten.278351\/#post-1839827\" target=\"_blank\">forum link<\/a>)<br \/>\n&#8211; Point light shadowing work around (<a title=\"http:\/\/forum.unity3d.com\/threads\/dynamic-gi-and-point-lights.283180\/#post-1873164\" href=\"http:\/\/forum.unity3d.com\/threads\/dynamic-gi-and-point-lights.283180\/#post-1873164\" target=\"_blank\">forum link<\/a>)<\/p>\n<p>&#8212;<\/p>\n<h2>WEBGL<\/h2>\n<p>&#8211; About build size (<a title=\"http:\/\/forum.unity3d.com\/threads\/webgl-build-size-for-empty-scene-is-huge-optimisation-tips-and-tricks.276929\/#post-1828155\" href=\"http:\/\/forum.unity3d.com\/threads\/webgl-build-size-for-empty-scene-is-huge-optimisation-tips-and-tricks.276929\/#post-1828155\" target=\"_blank\">forum link<\/a>)<br \/>\n&#8211; Calling external js function (<a title=\"http:\/\/forum.unity3d.com\/threads\/question-webgl-calling-external-js-function.276347\/#post-1825289\" href=\"http:\/\/forum.unity3d.com\/threads\/question-webgl-calling-external-js-function.276347\/#post-1825289\" target=\"_blank\">forum link<\/a>)<\/p>\n<p>&#8212;<\/p>\n<h2>NEW STANDARD MATERIAL, SHADERS<\/h2>\n<p>&#8211; Car material settings example (<a title=\"http:\/\/forum.unity3d.com\/threads\/unity-5-in-united-racing-plus-shader-settings.277335\/#post-1832157\" href=\"http:\/\/forum.unity3d.com\/threads\/unity-5-in-united-racing-plus-shader-settings.277335\/#post-1832157\" target=\"_blank\">forum link<\/a>)<br \/>\n&#8211; Getting substances to work (<a title=\"http:\/\/forum.unity3d.com\/threads\/substances-in-b11.278260\/#post-1836569\" href=\"http:\/\/forum.unity3d.com\/threads\/substances-in-b11.278260\/#post-1836569\" target=\"_blank\">forum link<\/a>)<br \/>\n&#8211; Smoothness, Roughness, Albedo &amp;\u00a0 Specular values (<a title=\"http:\/\/forum.unity3d.com\/threads\/albedo-charts-for-pbr.276664\/#post-1836486\" href=\"http:\/\/forum.unity3d.com\/threads\/albedo-charts-for-pbr.276664\/#post-1836486\" target=\"_blank\">forum link<\/a>)<br \/>\n&#8211; Scale handling in shader (<a title=\"http:\/\/forum.unity3d.com\/threads\/handle-uniform-non-uniform-scale-in-a-shader.115675\/#post-1653163\" href=\"http:\/\/forum.unity3d.com\/threads\/handle-uniform-non-uniform-scale-in-a-shader.115675\/#post-1653163\" target=\"_blank\">forum link<\/a>)<\/p>\n<p>&#8212;<\/p>\n<h2>PROFILER, STATS<\/h2>\n<p>&#8211; Timeline profiler (<a title=\"http:\/\/forum.unity3d.com\/threads\/the-job-scheduler.277822\/#post-1833974\" href=\"http:\/\/forum.unity3d.com\/threads\/the-job-scheduler.277822\/#post-1833974\" target=\"_blank\">forum link<\/a>)<br \/>\n&#8211; Stats window : Batches (<a title=\"http:\/\/forum.unity3d.com\/threads\/render-statistics.284970\/#post-1882093\" href=\"http:\/\/forum.unity3d.com\/threads\/render-statistics.284970\/#post-1882093\" target=\"_blank\">forum link<\/a>)<\/p>\n<p>&#8212;<\/p>\n<h2>COMING FEATURES<\/h2>\n<p>&#8211; Runtime reflection probes (<a title=\"http:\/\/forum.unity3d.com\/threads\/reflection-probes-for-procedurally-generated-scenes.277200\/#post-1831629\" href=\"http:\/\/forum.unity3d.com\/threads\/reflection-probes-for-procedurally-generated-scenes.277200\/#post-1831629\" target=\"_blank\">forum link<\/a>) *Already in 5.0.b14<br \/>\n&#8211; GI Support for spot- &amp; pointlights (<a title=\"http:\/\/forum.unity3d.com\/threads\/gi-support-for-spotlights-and-pointlights.276968\/#post-1829133\" href=\"http:\/\/forum.unity3d.com\/threads\/gi-support-for-spotlights-and-pointlights.276968\/#post-1829133\" target=\"_blank\">forum link<\/a>)<br \/>\n&#8211; PBS Calibration scene, later in asset store (<a title=\"http:\/\/forum.unity3d.com\/threads\/finished-pbr-asset-to-examine.278211\/#post-1836721\" href=\"http:\/\/forum.unity3d.com\/threads\/finished-pbr-asset-to-examine.278211\/#post-1836721\" target=\"_blank\">forum link<\/a>) *Already in store (<a title=\"https:\/\/www.assetstore.unity3d.com\/en\/#!\/content\/25422\" href=\"https:\/\/www.assetstore.unity3d.com\/en\/#!\/content\/25422\" target=\"_blank\">asset store link<\/a>)<br \/>\n&#8211; PowerVr Path Tracing (<a title=\"http:\/\/forum.unity3d.com\/threads\/realtime-path-tracing.282137\/#post-1861785\" href=\"http:\/\/forum.unity3d.com\/threads\/realtime-path-tracing.282137\/#post-1861785\" target=\"_blank\">forum link<\/a>)<br \/>\n&#8211; Hardware instancing (terrain grass\/trees) (<a title=\"http:\/\/forum.unity3d.com\/threads\/speedtree-broken.287987\/#post-1901041\" href=\"http:\/\/forum.unity3d.com\/threads\/speedtree-broken.287987\/#post-1901041\" target=\"_blank\">forum link<\/a>)<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Collecting links to Unity5 related tips &amp; tricks. Please note that many things could change in the coming versions.. (Feel free to post comments if you find some more tips) &gt; Unity5 Upgrade guide (docs) LIGHTING, GI &amp; BAKING &#8211; Slow terrain baking? (forum link) [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":3372,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[148,420,1,3],"tags":[672,671,621,622,670,437,669,606],"class_list":["post-3363","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-help","category-tutorials","category-uncategorized","category-unity3d","tag-baking","tag-gi","tag-optimization","tag-tips","tag-tricks","tag-tutorials-2","tag-u5","tag-unity5"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/10\/unity5_tips.jpg?fit=680%2C446&ssl=1","jetpack_shortlink":"https:\/\/wp.me\/p1KTaT-Sf","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/posts\/3363","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/comments?post=3363"}],"version-history":[{"count":30,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/posts\/3363\/revisions"}],"predecessor-version":[{"id":3726,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/posts\/3363\/revisions\/3726"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/media\/3372"}],"wp:attachment":[{"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/media?parent=3363"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/categories?post=3363"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/tags?post=3363"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}