{"id":3501,"date":"2014-12-16T22:22:04","date_gmt":"2014-12-16T19:22:04","guid":{"rendered":"http:\/\/unitycoder.com\/blog\/?p=3501"},"modified":"2014-12-16T22:23:21","modified_gmt":"2014-12-16T19:23:21","slug":"overlay-diffuse-shader","status":"publish","type":"post","link":"https:\/\/unitycoder.com\/blog\/2014\/12\/16\/overlay-diffuse-shader\/","title":{"rendered":"Overlay Diffuse Shader"},"content":{"rendered":"<p><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" data-attachment-id=\"3502\" data-permalink=\"https:\/\/unitycoder.com\/blog\/2014\/12\/16\/overlay-diffuse-shader\/overlay_diffuse_shader\/\" data-orig-file=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/12\/overlay_diffuse_shader.jpg?fit=680%2C399&amp;ssl=1\" data-orig-size=\"680,399\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"overlay_diffuse_shader\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/12\/overlay_diffuse_shader.jpg?fit=680%2C399&amp;ssl=1\" class=\"alignnone size-full wp-image-3502\" src=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/12\/overlay_diffuse_shader.jpg?resize=680%2C399\" alt=\"overlay_diffuse_shader\" width=\"680\" height=\"399\" srcset=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/12\/overlay_diffuse_shader.jpg?w=680&amp;ssl=1 680w, https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/12\/overlay_diffuse_shader.jpg?resize=300%2C176&amp;ssl=1 300w\" sizes=\"auto, (max-width: 680px) 100vw, 680px\" \/><\/p>\n<p>&lt;&lt;&lt; Left : Overlay shader\u00a0\u00a0\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 | \u00a0 \u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 &gt;&gt;&gt; Right :\u00a0 Default diffuse shader<\/p>\n<p><strong>Problem:<br \/>\n&#8211; <\/strong>Players\u00a0 gun clips through walls and objects (since it has no collider and player can walk next to the wall)<\/p>\n<p><strong>Solutions:<\/strong><br \/>\n&#8211; Use 2 cameras (like in the <a title=\"http:\/\/unity3d.com\/learn\/live-training\/session\/merry-fragmas-multiplayer-fps-part-1\" href=\"http:\/\/unity3d.com\/learn\/live-training\/session\/merry-fragmas-multiplayer-fps-part-1\" target=\"_blank\">http:\/\/unity3d.com\/learn\/live-training\/session\/merry-fragmas-multiplayer-fps-part-1<\/a> ), can be also used to draw other necessary effects on the same 2nd overlay camera (like muzzle flash)<br \/>\n&#8211; Modified shader that draws the gun on top of other objects (more info: <a title=\"http:\/\/docs.unity3d.com\/Manual\/SL-SubshaderTags.html\" href=\"http:\/\/docs.unity3d.com\/Manual\/SL-SubshaderTags.html\" target=\"_blank\">http:\/\/docs.unity3d.com\/Manual\/SL-SubshaderTags.htm<\/a>l )<br \/>\n&#8211; Collider in the gun (but might cause problems when turning etc.)<\/p>\n<p><strong>Shader source: (DiffuseOverlay.shader)<\/strong><\/p>\n<pre class=\"brush: jscript; title: ; notranslate\" title=\"\">\r\n\r\nShader &quot;Custom\/DiffuseOverlay&quot; {\r\nProperties {\r\n\u00a0\u00a0 \u00a0_Color (&quot;Main Color&quot;, Color) = (1,1,1,1)\r\n\u00a0\u00a0 \u00a0_MainTex (&quot;Base (RGB)&quot;, 2D) = &quot;white&quot; {}\r\n}\r\nSubShader {\r\n\u00a0\u00a0 \u00a0\/\/ Tags {&quot;RenderType&quot;=&quot;Opaque&quot;} \/\/ original\r\n\u00a0\u00a0 \u00a0Tags {&quot;Queue&quot; = &quot;Overlay&quot; &quot;RenderType&quot;=&quot;Opaque&quot;} \/\/ modified\r\n\u00a0\u00a0 \u00a0ZTest Always \/\/ this line is added\r\n\u00a0\u00a0 \u00a0LOD 200\r\n\r\nCGPROGRAM\r\n#pragma surface surf Lambert\r\n\r\nsampler2D _MainTex;\r\nfixed4 _Color;\r\n\r\nstruct Input {\r\n\u00a0\u00a0 \u00a0float2 uv_MainTex;\r\n};\r\n\r\nvoid surf (Input IN, inout SurfaceOutput o) {\r\n\u00a0\u00a0 \u00a0fixed4 c = tex2D(_MainTex, IN.uv_MainTex) * _Color;\r\n\u00a0\u00a0 \u00a0o.Albedo = c.rgb;\r\n\u00a0\u00a0 \u00a0o.Alpha = c.a;\r\n}\r\nENDCG\r\n}\r\n\r\nFallback &quot;VertexLit&quot;\r\n}\r\n\r\n<\/pre>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>&lt;&lt;&lt; Left : Overlay shader\u00a0\u00a0\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 | \u00a0 \u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 &gt;&gt;&gt; Right :\u00a0 Default diffuse shader Problem: &#8211; Players\u00a0 gun clips through walls and [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":3502,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[420,3],"tags":[638,684,14],"class_list":["post-3501","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tutorials","category-unity3d","tag-diffuse","tag-overlay","tag-shader"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/12\/overlay_diffuse_shader.jpg?fit=680%2C399&ssl=1","jetpack_shortlink":"https:\/\/wp.me\/p1KTaT-Ut","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/posts\/3501","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/comments?post=3501"}],"version-history":[{"count":2,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/posts\/3501\/revisions"}],"predecessor-version":[{"id":3504,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/posts\/3501\/revisions\/3504"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/media\/3502"}],"wp:attachment":[{"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/media?parent=3501"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/categories?post=3501"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/tags?post=3501"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}