{"id":3538,"date":"2014-12-27T01:52:19","date_gmt":"2014-12-26T22:52:19","guid":{"rendered":"http:\/\/unitycoder.com\/blog\/?p=3538"},"modified":"2015-04-19T01:14:17","modified_gmt":"2015-04-18T22:14:17","slug":"legacy-character-to-mecanim-navpaths","status":"publish","type":"post","link":"https:\/\/unitycoder.com\/blog\/2014\/12\/27\/legacy-character-to-mecanim-navpaths\/","title":{"rendered":"Legacy Character To Mecanim (+navPaths)"},"content":{"rendered":"<p><a href=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/12\/mecanim_tutorial_characters_title3.jpg\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" data-attachment-id=\"3539\" data-permalink=\"https:\/\/unitycoder.com\/blog\/2014\/12\/27\/legacy-character-to-mecanim-navpaths\/mecanim_tutorial_characters_title3\/\" data-orig-file=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/12\/mecanim_tutorial_characters_title3.jpg?fit=682%2C476&amp;ssl=1\" data-orig-size=\"682,476\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"mecanim_tutorial_characters_title3\" data-image-description=\"\" data-image-caption=\"\" data-medium-file=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/12\/mecanim_tutorial_characters_title3.jpg?fit=300%2C209&amp;ssl=1\" data-large-file=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/12\/mecanim_tutorial_characters_title3.jpg?fit=682%2C476&amp;ssl=1\" class=\"alignnone size-full wp-image-3539\" src=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/12\/mecanim_tutorial_characters_title3.jpg?resize=682%2C476\" alt=\"mecanim_tutorial_characters_title3\" width=\"682\" height=\"476\" srcset=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/12\/mecanim_tutorial_characters_title3.jpg?w=682&amp;ssl=1 682w, https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/12\/mecanim_tutorial_characters_title3.jpg?resize=300%2C209&amp;ssl=1 300w\" sizes=\"auto, (max-width: 682px) 100vw, 682px\" \/><\/a><\/p>\n<p><strong>Legacy Character to Mecanim (+navpath)<\/strong><\/p>\n<p>*This is just extra notes for the Mecanim Navpath Project, to add new characters easily (from old rigged characters) :<br \/>\n<a href=\"http:\/\/unitycoder.com\/blog\/2014\/12\/23\/mecanim-nav-mesh-pathfinding\/\">http:\/\/unitycoder.com\/blog\/2014\/12\/23\/mecanim-nav-mesh-pathfinding\/<\/a><br \/>\n<strong>TUTORIAL<\/strong><br \/>\n&#8211; Download some rigged character from Asset Store<br \/>\n&#8211; I\u2019ve tested these ones to work fine so far, they work fine:<br \/>\n(Soldier) <a href=\"https:\/\/www.assetstore.unity3d.com\/en\/#!\/content\/122\">https:\/\/www.assetstore.unity3d.com\/en\/#!\/content\/122<\/a><br \/>\n(Monster) : <a href=\"https:\/\/www.assetstore.unity3d.com\/en\/#!\/content\/2558\">https:\/\/www.assetstore.unity3d.com\/en\/#!\/content\/2558<\/a><br \/>\n(Tiny warrior) : <a href=\"https:\/\/www.assetstore.unity3d.com\/en\/#!\/content\/16070\">https:\/\/www.assetstore.unity3d.com\/en\/#!\/content\/16070<\/a> <em>*Already mecanim<\/em><br \/>\n&#8211; Import character to the project <em>[see image#2]<\/em><br \/>\n&#8211; Select, for example, that soldier from the Project window<br \/>\n&#8211; In the Inspector, Rig tab: Set Animation type to: Humanoid <em>[see image#3]<\/em><br \/>\n&#8211; [x] Optimize game objects (not sure what it does but why not..)<br \/>\n&#8211; Hit Apply<br \/>\n&#8211; Drag &amp; Drop the character to scene (use the<a title=\"http:\/\/unitycoder.com\/blog\/2014\/12\/23\/mecanim-nav-mesh-pathfinding\/\" href=\"http:\/\/unitycoder.com\/blog\/2014\/12\/23\/mecanim-nav-mesh-pathfinding\/\" target=\"_blank\"> example scene<\/a>) <em>[see image#4]<\/em><br \/>\n&#8211; Copy all the components from the example \u201cchar_robotGuard_003\u201d character into the soldier gameobject<br \/>\n&#8211; In the Animator component, assign: \u201cEnemyAnimator\u201d as the controller<br \/>\n&#8211; Hit play and bam! Easy, mecanim animated walking AI agent!<\/p>\n<p>You could then adjust character rigidbody weight, AI speed, so that they wont all move at the same speed..<\/p>\n<p><em>*if the character is already a mecanim one, you don\u2019t need to do those parts in the import settings, just copy the components and assign controller.<\/em><\/p>\n<p>&#8212;<\/p>\n<p><strong>image#2:<\/strong> importing package<\/p>\n<p><a href=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/12\/mecanim_tutorial_characters_1.jpg\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" data-attachment-id=\"3550\" data-permalink=\"https:\/\/unitycoder.com\/blog\/2014\/12\/27\/legacy-character-to-mecanim-navpaths\/mecanim_tutorial_characters_1\/\" data-orig-file=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/12\/mecanim_tutorial_characters_1.jpg?fit=680%2C352&amp;ssl=1\" data-orig-size=\"680,352\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"mecanim_tutorial_characters_1\" data-image-description=\"\" data-image-caption=\"\" data-medium-file=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/12\/mecanim_tutorial_characters_1.jpg?fit=300%2C155&amp;ssl=1\" data-large-file=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/12\/mecanim_tutorial_characters_1.jpg?fit=680%2C352&amp;ssl=1\" class=\"alignnone size-full wp-image-3550\" src=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/12\/mecanim_tutorial_characters_1.jpg?resize=680%2C352\" alt=\"mecanim_tutorial_characters_1\" width=\"680\" height=\"352\" srcset=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/12\/mecanim_tutorial_characters_1.jpg?w=680&amp;ssl=1 680w, https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/12\/mecanim_tutorial_characters_1.jpg?resize=300%2C155&amp;ssl=1 300w\" sizes=\"auto, (max-width: 680px) 100vw, 680px\" \/><\/a><\/p>\n<p>&#8212;<\/p>\n<p><strong>image#3:<\/strong> Rig type to Humanoid<\/p>\n<p><a href=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/12\/mecanim_tutorial_characters_4.jpg\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" data-attachment-id=\"3547\" data-permalink=\"https:\/\/unitycoder.com\/blog\/2014\/12\/27\/legacy-character-to-mecanim-navpaths\/mecanim_tutorial_characters_4\/\" data-orig-file=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/12\/mecanim_tutorial_characters_4.jpg?fit=624%2C589&amp;ssl=1\" data-orig-size=\"624,589\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"mecanim_tutorial_characters_4\" data-image-description=\"\" data-image-caption=\"\" data-medium-file=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/12\/mecanim_tutorial_characters_4.jpg?fit=300%2C283&amp;ssl=1\" data-large-file=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/12\/mecanim_tutorial_characters_4.jpg?fit=624%2C589&amp;ssl=1\" class=\"alignnone size-full wp-image-3547\" src=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/12\/mecanim_tutorial_characters_4.jpg?resize=624%2C589\" alt=\"mecanim_tutorial_characters_4\" width=\"624\" height=\"589\" srcset=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/12\/mecanim_tutorial_characters_4.jpg?w=624&amp;ssl=1 624w, https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/12\/mecanim_tutorial_characters_4.jpg?resize=300%2C283&amp;ssl=1 300w\" sizes=\"auto, (max-width: 624px) 100vw, 624px\" \/><\/a><\/p>\n<p>&#8212;<\/p>\n<p><strong>image#<\/strong>4: drag &amp; drop character to scene<em><br \/>\n<\/em><\/p>\n<p><a href=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/12\/mecanim_tutorial_characters_2.jpg\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" data-attachment-id=\"3549\" data-permalink=\"https:\/\/unitycoder.com\/blog\/2014\/12\/27\/legacy-character-to-mecanim-navpaths\/mecanim_tutorial_characters_2\/\" data-orig-file=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/12\/mecanim_tutorial_characters_2.jpg?fit=681%2C519&amp;ssl=1\" data-orig-size=\"681,519\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"mecanim_tutorial_characters_2\" data-image-description=\"\" data-image-caption=\"\" data-medium-file=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/12\/mecanim_tutorial_characters_2.jpg?fit=300%2C229&amp;ssl=1\" data-large-file=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/12\/mecanim_tutorial_characters_2.jpg?fit=681%2C519&amp;ssl=1\" class=\"alignnone size-full wp-image-3549\" src=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/12\/mecanim_tutorial_characters_2.jpg?resize=681%2C519\" alt=\"mecanim_tutorial_characters_2\" width=\"681\" height=\"519\" srcset=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/12\/mecanim_tutorial_characters_2.jpg?w=681&amp;ssl=1 681w, https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/12\/mecanim_tutorial_characters_2.jpg?resize=300%2C229&amp;ssl=1 300w\" sizes=\"auto, (max-width: 681px) 100vw, 681px\" \/><\/a><\/p>\n<p>&#8212;<\/p>\n<p><strong>image#5:<\/strong> Copy these components to the new character (*that Sphere Collider is not used, no need to copy)<\/p>\n<p><a href=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/12\/mecanim_tutorial_characters_5.jpg\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" data-attachment-id=\"3546\" data-permalink=\"https:\/\/unitycoder.com\/blog\/2014\/12\/27\/legacy-character-to-mecanim-navpaths\/mecanim_tutorial_characters_5\/\" data-orig-file=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/12\/mecanim_tutorial_characters_5.jpg?fit=655%2C594&amp;ssl=1\" data-orig-size=\"655,594\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"mecanim_tutorial_characters_5\" data-image-description=\"\" data-image-caption=\"\" data-medium-file=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/12\/mecanim_tutorial_characters_5.jpg?fit=300%2C272&amp;ssl=1\" data-large-file=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/12\/mecanim_tutorial_characters_5.jpg?fit=655%2C594&amp;ssl=1\" class=\"alignnone size-full wp-image-3546\" src=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/12\/mecanim_tutorial_characters_5.jpg?resize=655%2C594\" alt=\"mecanim_tutorial_characters_5\" width=\"655\" height=\"594\" srcset=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/12\/mecanim_tutorial_characters_5.jpg?w=655&amp;ssl=1 655w, https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/12\/mecanim_tutorial_characters_5.jpg?resize=300%2C272&amp;ssl=1 300w\" sizes=\"auto, (max-width: 655px) 100vw, 655px\" \/><\/a><\/p>\n<p>*From that small gear dropdown button, you can select &#8220;Copy Component&#8221;, have to do that 1 by 1..<\/p>\n<p><a href=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/12\/mecanim_tutorial_characters_6.jpg\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" data-attachment-id=\"3545\" data-permalink=\"https:\/\/unitycoder.com\/blog\/2014\/12\/27\/legacy-character-to-mecanim-navpaths\/mecanim_tutorial_characters_6\/\" data-orig-file=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/12\/mecanim_tutorial_characters_6.jpg?fit=656%2C594&amp;ssl=1\" data-orig-size=\"656,594\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"mecanim_tutorial_characters_6\" data-image-description=\"\" data-image-caption=\"\" data-medium-file=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/12\/mecanim_tutorial_characters_6.jpg?fit=300%2C272&amp;ssl=1\" data-large-file=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/12\/mecanim_tutorial_characters_6.jpg?fit=656%2C594&amp;ssl=1\" class=\"alignnone size-full wp-image-3545\" src=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/12\/mecanim_tutorial_characters_6.jpg?resize=656%2C594\" alt=\"mecanim_tutorial_characters_6\" width=\"656\" height=\"594\" srcset=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/12\/mecanim_tutorial_characters_6.jpg?w=656&amp;ssl=1 656w, https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/12\/mecanim_tutorial_characters_6.jpg?resize=300%2C272&amp;ssl=1 300w\" sizes=\"auto, (max-width: 656px) 100vw, 656px\" \/><\/a><\/p>\n<p>* Same gear dropdown button has the Paste option:<\/p>\n<p><a href=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/12\/mecanim_tutorial_characters_7.jpg\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" data-attachment-id=\"3544\" data-permalink=\"https:\/\/unitycoder.com\/blog\/2014\/12\/27\/legacy-character-to-mecanim-navpaths\/mecanim_tutorial_characters_7\/\" data-orig-file=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/12\/mecanim_tutorial_characters_7.jpg?fit=657%2C599&amp;ssl=1\" data-orig-size=\"657,599\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"mecanim_tutorial_characters_7\" data-image-description=\"\" data-image-caption=\"\" data-medium-file=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/12\/mecanim_tutorial_characters_7.jpg?fit=300%2C274&amp;ssl=1\" data-large-file=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/12\/mecanim_tutorial_characters_7.jpg?fit=657%2C599&amp;ssl=1\" class=\"alignnone size-full wp-image-3544\" src=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/12\/mecanim_tutorial_characters_7.jpg?resize=657%2C599\" alt=\"mecanim_tutorial_characters_7\" width=\"657\" height=\"599\" srcset=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/12\/mecanim_tutorial_characters_7.jpg?w=657&amp;ssl=1 657w, https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/12\/mecanim_tutorial_characters_7.jpg?resize=300%2C274&amp;ssl=1 300w\" sizes=\"auto, (max-width: 657px) 100vw, 657px\" \/><\/a><\/p>\n<p>&#8212;<\/p>\n<p><strong>image#6:<\/strong> Finally assign Controller to Animator component, pick &#8220;EnemyAnimator&#8221; :<\/p>\n<p><a href=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/12\/mecanim_tutorial_characters_9.jpg\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" data-attachment-id=\"3542\" data-permalink=\"https:\/\/unitycoder.com\/blog\/2014\/12\/27\/legacy-character-to-mecanim-navpaths\/mecanim_tutorial_characters_9\/\" data-orig-file=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/12\/mecanim_tutorial_characters_9.jpg?fit=662%2C597&amp;ssl=1\" data-orig-size=\"662,597\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"mecanim_tutorial_characters_9\" data-image-description=\"\" data-image-caption=\"\" data-medium-file=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/12\/mecanim_tutorial_characters_9.jpg?fit=300%2C271&amp;ssl=1\" data-large-file=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/12\/mecanim_tutorial_characters_9.jpg?fit=662%2C597&amp;ssl=1\" class=\"alignnone size-full wp-image-3542\" src=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/12\/mecanim_tutorial_characters_9.jpg?resize=662%2C597\" alt=\"mecanim_tutorial_characters_9\" width=\"662\" height=\"597\" srcset=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/12\/mecanim_tutorial_characters_9.jpg?w=662&amp;ssl=1 662w, https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/12\/mecanim_tutorial_characters_9.jpg?resize=300%2C271&amp;ssl=1 300w\" sizes=\"auto, (max-width: 662px) 100vw, 662px\" \/><\/a><\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Legacy Character to Mecanim (+navpath) *This is just extra notes for the Mecanim Navpath Project, to add new characters easily (from old rigged characters) : http:\/\/unitycoder.com\/blog\/2014\/12\/23\/mecanim-nav-mesh-pathfinding\/ TUTORIAL &#8211; Download some rigged character from Asset Store &#8211; I\u2019ve tested these ones to work fine so far, [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":3539,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[420,3],"tags":[89,584,691,306,690,304,687,679,692,693],"class_list":["post-3538","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tutorials","category-unity3d","tag-ai","tag-animation","tag-animator","tag-character","tag-legacy","tag-mecanim","tag-navmesh","tag-pathfinding","tag-rig","tag-rigged"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2014\/12\/mecanim_tutorial_characters_title3.jpg?fit=682%2C476&ssl=1","jetpack_shortlink":"https:\/\/wp.me\/p1KTaT-V4","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/posts\/3538","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/comments?post=3538"}],"version-history":[{"count":3,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/posts\/3538\/revisions"}],"predecessor-version":[{"id":3781,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/posts\/3538\/revisions\/3781"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/media\/3539"}],"wp:attachment":[{"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/media?parent=3538"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/categories?post=3538"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/tags?post=3538"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}