{"id":410,"date":"2012-01-06T01:20:20","date_gmt":"2012-01-05T22:20:20","guid":{"rendered":"http:\/\/unitycoder.com\/blog\/?p=410"},"modified":"2014-09-21T01:08:10","modified_gmt":"2014-09-20T22:08:10","slug":"noob-triangulator-js","status":"publish","type":"post","link":"https:\/\/unitycoder.com\/blog\/2012\/01\/06\/noob-triangulator-js\/","title":{"rendered":"Noob Triangulator (js)"},"content":{"rendered":"<p><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" data-attachment-id=\"411\" data-permalink=\"https:\/\/unitycoder.com\/blog\/2012\/01\/06\/noob-triangulator-js\/mtriangulatorkindof\/\" data-orig-file=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2012\/01\/mtriangulatorkindof.jpg?fit=680%2C456&amp;ssl=1\" data-orig-size=\"680,456\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}\" data-image-title=\"mtriangulatorkindof\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2012\/01\/mtriangulatorkindof.jpg?fit=680%2C456&amp;ssl=1\" class=\"alignnone size-full wp-image-411\" title=\"mtriangulatorkindof\" src=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2012\/01\/mtriangulatorkindof.jpg?resize=680%2C456\" alt=\"\" width=\"680\" height=\"456\" srcset=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2012\/01\/mtriangulatorkindof.jpg?w=680&amp;ssl=1 680w, https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2012\/01\/mtriangulatorkindof.jpg?resize=300%2C201&amp;ssl=1 300w\" sizes=\"auto, (max-width: 680px) 100vw, 680px\" \/><\/p>\n<p>Testing mesh (triangle) generation.. (screenshot: random mesh plane)<\/p>\n<p>The REAL Triangulator is here:\u00a0<a title=\"http:\/\/wiki.unity3d.com\/index.php\/Triangulator\" href=\"http:\/\/wiki.unity3d.com\/index.php\/Triangulator\" target=\"_blank\">http:\/\/wiki.unity3d.com\/index.php\/Triangulator<\/a>\u00a0 (it can handle complex shapes etc.)<\/p>\n<p>My javascript triangulator works by adding 1 vertex in the middle, and every triangle will point to it.<br \/>\nI was thinking could use this for drawing outlines with mouse, then create mesh from the outline, noob-triangulate it.<\/p>\n<p><strong>Webplayer:<\/strong><br \/>\nnothing much to see..<\/p>\n<p><strong>Download source:<\/strong><br \/>\n<a title=\"Download Source\" href=\"http:\/\/unitycoder.com\/download\/index2.php?link=337&amp;uid=un1t3c0d5r\" target=\"_blank\">FakeTriangulator2.unityPackage<\/a><\/p>\n<p>&#8212;<\/p>\n<p><strong>Image#2:<\/strong> Two pass mesh with hole testing, using 3d triangulator, then modify mesh again &#8211; see comments section for the 3d tri. source (21.09.2014)<br \/>\n<img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" data-attachment-id=\"3252\" data-permalink=\"https:\/\/unitycoder.com\/blog\/2012\/01\/06\/noob-triangulator-js\/mesh_with_hole_triangulate_unity\/\" data-orig-file=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2012\/01\/mesh_with_hole_triangulate_unity.jpg?fit=680%2C542&amp;ssl=1\" data-orig-size=\"680,542\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}\" data-image-title=\"mesh_with_hole_triangulate_unity\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2012\/01\/mesh_with_hole_triangulate_unity.jpg?fit=680%2C542&amp;ssl=1\" class=\"alignnone size-full wp-image-3252\" src=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2012\/01\/mesh_with_hole_triangulate_unity.jpg?resize=680%2C542\" alt=\"mesh_with_hole_triangulate_unity\" width=\"680\" height=\"542\" srcset=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2012\/01\/mesh_with_hole_triangulate_unity.jpg?w=680&amp;ssl=1 680w, https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2012\/01\/mesh_with_hole_triangulate_unity.jpg?resize=300%2C239&amp;ssl=1 300w, https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2012\/01\/mesh_with_hole_triangulate_unity.jpg?resize=200%2C160&amp;ssl=1 200w\" sizes=\"auto, (max-width: 680px) 100vw, 680px\" \/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Testing mesh (triangle) generation.. (screenshot: random mesh plane) The REAL Triangulator is here:\u00a0http:\/\/wiki.unity3d.com\/index.php\/Triangulator\u00a0 (it can handle complex shapes etc.) My javascript triangulator works by adding 1 vertex in the middle, and every triangle will point to it. I was thinking could use this for drawing [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":411,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[23,3],"tags":[100,5,101,99,102],"class_list":["post-410","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-functions-unity3d","category-unity3d","tag-indices","tag-mesh","tag-triangles","tag-triangulator","tag-vertices"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2012\/01\/mtriangulatorkindof.jpg?fit=680%2C456&ssl=1","jetpack_shortlink":"https:\/\/wp.me\/p1KTaT-6C","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/posts\/410","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/comments?post=410"}],"version-history":[{"count":9,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/posts\/410\/revisions"}],"predecessor-version":[{"id":3253,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/posts\/410\/revisions\/3253"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/media\/411"}],"wp:attachment":[{"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/media?parent=410"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/categories?post=410"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/tags?post=410"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}