{"id":4196,"date":"2016-02-23T17:52:07","date_gmt":"2016-02-23T14:52:07","guid":{"rendered":"http:\/\/unitycoder.com\/blog\/?p=4196"},"modified":"2016-07-26T07:53:21","modified_gmt":"2016-07-25T23:53:21","slug":"ui-scroll-view-automatic-content-height","status":"publish","type":"post","link":"https:\/\/unitycoder.com\/blog\/2016\/02\/23\/ui-scroll-view-automatic-content-height\/","title":{"rendered":"UI Scroll View automatic Content height"},"content":{"rendered":"<p>&#8220;Hidden&#8221; inside the docs ( <a href=\"http:\/\/docs.unity3d.com\/Manual\/HOWTO-UIFitContentSize.html\" target=\"_blank\">http:\/\/docs.unity3d.com\/Manual\/HOWTO-UIFitContentSize.html<\/a> ) you can find details how to make UI ScrollView content to have automatic size based on the child objects. Here&#8217;s images how to use it:<\/p>\n<p>&#8211; Add &#8220;Vertical Layout Group&#8221; and &#8220;Content Size Fitter&#8221; components to the Content gameobject,<br \/>\n&#8211; Set &#8220;Vertical Fit: Preferred Size&#8221; Now your scroll bar will stretch to correct size<\/p>\n<p><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" data-attachment-id=\"4198\" data-permalink=\"https:\/\/unitycoder.com\/blog\/2016\/02\/23\/ui-scroll-view-automatic-content-height\/unity_ui_scrollview_automatic_content_height_1\/\" data-orig-file=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2016\/02\/unity_ui_scrollview_automatic_content_height_1.jpg?fit=680%2C433&amp;ssl=1\" data-orig-size=\"680,433\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"unity_ui_scrollview_automatic_content_height_1\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2016\/02\/unity_ui_scrollview_automatic_content_height_1.jpg?fit=680%2C433&amp;ssl=1\" class=\"alignnone size-full wp-image-4198\" src=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2016\/02\/unity_ui_scrollview_automatic_content_height_1.jpg?resize=680%2C433\" alt=\"unity_ui_scrollview_automatic_content_height_1\" width=\"680\" height=\"433\" srcset=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2016\/02\/unity_ui_scrollview_automatic_content_height_1.jpg?w=680&amp;ssl=1 680w, https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2016\/02\/unity_ui_scrollview_automatic_content_height_1.jpg?resize=300%2C191&amp;ssl=1 300w\" sizes=\"auto, (max-width: 680px) 100vw, 680px\" \/><\/p>\n<p>&#8211; Then your Text gameobject will also have automatic height (enter any amount of text, even if Text &#8220;Vertical Overflow&#8221; is set to &#8220;Truncate&#8221;)<\/p>\n<p><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" data-attachment-id=\"4197\" data-permalink=\"https:\/\/unitycoder.com\/blog\/2016\/02\/23\/ui-scroll-view-automatic-content-height\/unity_ui_scrollview_automatic_content_height_2\/\" data-orig-file=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2016\/02\/unity_ui_scrollview_automatic_content_height_2.jpg?fit=573%2C354&amp;ssl=1\" data-orig-size=\"573,354\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"unity_ui_scrollview_automatic_content_height_2\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2016\/02\/unity_ui_scrollview_automatic_content_height_2.jpg?fit=573%2C354&amp;ssl=1\" class=\"alignnone size-full wp-image-4197\" src=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2016\/02\/unity_ui_scrollview_automatic_content_height_2.jpg?resize=573%2C354\" alt=\"unity_ui_scrollview_automatic_content_height_2\" width=\"573\" height=\"354\" srcset=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2016\/02\/unity_ui_scrollview_automatic_content_height_2.jpg?w=573&amp;ssl=1 573w, https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2016\/02\/unity_ui_scrollview_automatic_content_height_2.jpg?resize=300%2C185&amp;ssl=1 300w\" sizes=\"auto, (max-width: 573px) 100vw, 573px\" \/><\/p>\n<p>*Note: If the Scroll View cannot be scrolled (as if its locked), then add UI\/EventSystem to your scene (it was missing on those screenshots)<\/p>\n","protected":false},"excerpt":{"rendered":"<p>&#8220;Hidden&#8221; inside the docs ( http:\/\/docs.unity3d.com\/Manual\/HOWTO-UIFitContentSize.html ) you can find details how to make UI ScrollView content to have automatic size based on the child objects. Here&#8217;s images how to use it: &#8211; Add &#8220;Vertical Layout Group&#8221; and &#8220;Content Size Fitter&#8221; components to the Content [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":4198,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[420,3],"tags":[853,854,459,852,851,650,458],"class_list":["post-4196","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tutorials","category-unity3d","tag-automatic","tag-content","tag-height","tag-resize","tag-scroll-view","tag-ui","tag-width"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2016\/02\/unity_ui_scrollview_automatic_content_height_1.jpg?fit=680%2C433&ssl=1","jetpack_shortlink":"https:\/\/wp.me\/p1KTaT-15G","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/posts\/4196","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/comments?post=4196"}],"version-history":[{"count":2,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/posts\/4196\/revisions"}],"predecessor-version":[{"id":4329,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/posts\/4196\/revisions\/4329"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/media\/4198"}],"wp:attachment":[{"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/media?parent=4196"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/categories?post=4196"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/tags?post=4196"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}