{"id":4729,"date":"2018-03-14T14:32:50","date_gmt":"2018-03-14T06:32:50","guid":{"rendered":"https:\/\/unitycoder.com\/blog\/?p=4729"},"modified":"2018-03-15T12:24:50","modified_gmt":"2018-03-15T04:24:50","slug":"quickstart-unity-visual-shader-editor","status":"publish","type":"post","link":"https:\/\/unitycoder.com\/blog\/2018\/03\/14\/quickstart-unity-visual-shader-editor\/","title":{"rendered":"QuickStart: Unity Visual Shader Editor"},"content":{"rendered":"<p>tl;dr, use beta10+, install Render-pipelines-lightweight with Package Manager, create\/rendering\/lightweight pipeline asset, assign it to graphics settings, create\/shader\/unlit graph, double click to edit in visual editor!<\/p>\n<hr \/>\n<h4>Install &amp; Use Visual Shader Editor<\/h4>\n<p>&#8211; Download and install Unity Beta : <a href=\"https:\/\/unity3d.com\/unity\/beta-download\" target=\"_blank\" rel=\"noopener\">https:\/\/unity3d.com\/unity\/beta-download<\/a><\/p>\n<p>&#8211; Create New Empty Project<\/p>\n<p>&#8211; <strong>Window \/ Package Manager<\/strong>, Go to All Packages tab, Select Render-pipelines-lightweigth and click Install (ShaderGraph is included in this package)<\/p>\n<p><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" data-attachment-id=\"4737\" data-permalink=\"https:\/\/unitycoder.com\/blog\/2018\/03\/14\/quickstart-unity-visual-shader-editor\/package-manager\/\" data-orig-file=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2018\/03\/package-manager.jpg?fit=702%2C448&amp;ssl=1\" data-orig-size=\"702,448\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"package-manager\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2018\/03\/package-manager.jpg?fit=702%2C448&amp;ssl=1\" class=\"alignnone wp-image-4737\" src=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2018\/03\/package-manager.jpg?resize=476%2C304&#038;ssl=1\" alt=\"\" width=\"476\" height=\"304\" srcset=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2018\/03\/package-manager.jpg?w=702&amp;ssl=1 702w, https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2018\/03\/package-manager.jpg?resize=300%2C191&amp;ssl=1 300w\" sizes=\"auto, (max-width: 476px) 100vw, 476px\" \/><\/p>\n<p>&#8211; Right click on project window, <strong>Create\/Rendering\/LightWeight Pipeline Asset<\/strong><\/p>\n<p><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" data-attachment-id=\"4736\" data-permalink=\"https:\/\/unitycoder.com\/blog\/2018\/03\/14\/quickstart-unity-visual-shader-editor\/rendering-pipeline-asset\/\" data-orig-file=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2018\/03\/rendering-pipeline-asset.jpg?fit=825%2C352&amp;ssl=1\" data-orig-size=\"825,352\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}\" data-image-title=\"rendering-pipeline-asset\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2018\/03\/rendering-pipeline-asset.jpg?fit=825%2C352&amp;ssl=1\" class=\"alignnone wp-image-4736\" src=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2018\/03\/rendering-pipeline-asset.jpg?resize=555%2C237&#038;ssl=1\" alt=\"\" width=\"555\" height=\"237\" srcset=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2018\/03\/rendering-pipeline-asset.jpg?w=825&amp;ssl=1 825w, https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2018\/03\/rendering-pipeline-asset.jpg?resize=300%2C128&amp;ssl=1 300w, https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2018\/03\/rendering-pipeline-asset.jpg?resize=768%2C328&amp;ssl=1 768w\" sizes=\"auto, (max-width: 555px) 100vw, 555px\" \/><\/p>\n<p>&#8211; <strong>Edit\/Project Settings\/Graphics<\/strong>, Assign your Scriptable Rendering Pipeline asset here (otherwise your shader graph shaders are all pink)<\/p>\n<p><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" data-attachment-id=\"4735\" data-permalink=\"https:\/\/unitycoder.com\/blog\/2018\/03\/14\/quickstart-unity-visual-shader-editor\/graphic-settings\/\" data-orig-file=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2018\/03\/graphic-settings.jpg?fit=351%2C196&amp;ssl=1\" data-orig-size=\"351,196\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}\" data-image-title=\"graphic-settings\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2018\/03\/graphic-settings.jpg?fit=351%2C196&amp;ssl=1\" class=\"alignnone size-full wp-image-4735\" src=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2018\/03\/graphic-settings.jpg?resize=351%2C196&#038;ssl=1\" alt=\"\" width=\"351\" height=\"196\" srcset=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2018\/03\/graphic-settings.jpg?w=351&amp;ssl=1 351w, https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2018\/03\/graphic-settings.jpg?resize=300%2C168&amp;ssl=1 300w\" sizes=\"auto, (max-width: 351px) 100vw, 351px\" \/><\/p>\n<p>&#8211; Create New Shader Graph: Right click on project window, select <strong>Create\/Shader\/Unlit Graph<\/strong><\/p>\n<p><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" data-attachment-id=\"4734\" data-permalink=\"https:\/\/unitycoder.com\/blog\/2018\/03\/14\/quickstart-unity-visual-shader-editor\/create-shader-unlit\/\" data-orig-file=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2018\/03\/create-shader-unlit.jpg?fit=714%2C261&amp;ssl=1\" data-orig-size=\"714,261\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}\" data-image-title=\"create-shader-unlit\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2018\/03\/create-shader-unlit.jpg?fit=714%2C261&amp;ssl=1\" class=\"alignnone wp-image-4734\" src=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2018\/03\/create-shader-unlit.jpg?resize=596%2C218&#038;ssl=1\" alt=\"\" width=\"596\" height=\"218\" srcset=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2018\/03\/create-shader-unlit.jpg?w=714&amp;ssl=1 714w, https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2018\/03\/create-shader-unlit.jpg?resize=300%2C110&amp;ssl=1 300w\" sizes=\"auto, (max-width: 596px) 100vw, 596px\" \/><\/p>\n<p>&#8211; Select the created shader, Double Click it to open in Shader Editor, or click &#8220;Open in shader editor&#8221; in inspector<\/p>\n<p><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" data-attachment-id=\"4733\" data-permalink=\"https:\/\/unitycoder.com\/blog\/2018\/03\/14\/quickstart-unity-visual-shader-editor\/open-visual-shader-editor\/\" data-orig-file=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2018\/03\/open-visual-shader-editor.jpg?fit=550%2C334&amp;ssl=1\" data-orig-size=\"550,334\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}\" data-image-title=\"open-visual-shader-editor\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2018\/03\/open-visual-shader-editor.jpg?fit=550%2C334&amp;ssl=1\" class=\"alignnone wp-image-4733\" src=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2018\/03\/open-visual-shader-editor.jpg?resize=492%2C299&#038;ssl=1\" alt=\"\" width=\"492\" height=\"299\" srcset=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2018\/03\/open-visual-shader-editor.jpg?w=550&amp;ssl=1 550w, https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2018\/03\/open-visual-shader-editor.jpg?resize=300%2C182&amp;ssl=1 300w\" sizes=\"auto, (max-width: 492px) 100vw, 492px\" \/><\/p>\n<p>&#8211; Now you can start building your shader!<\/p>\n<p>&#8211; Click +\u00a0 in the blackboard (left side) to add properties to the material (then drag &amp; drop those properties into node canvas to use them)<\/p>\n<p>&#8211; Right click over node canvas to add shader nodes<\/p>\n<p>&#8211; Click save asset to save changes to shader, then create material and assign your shader to it, and assign that material to some 3D object in scene<\/p>\n<p><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" data-attachment-id=\"4732\" data-permalink=\"https:\/\/unitycoder.com\/blog\/2018\/03\/14\/quickstart-unity-visual-shader-editor\/unity-visual-shader-editor-properties-and-nodes\/\" data-orig-file=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2018\/03\/unity-visual-shader-editor-properties-and-nodes.jpg?fit=792%2C381&amp;ssl=1\" data-orig-size=\"792,381\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}\" data-image-title=\"unity-visual-shader-editor-properties-and-nodes\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2018\/03\/unity-visual-shader-editor-properties-and-nodes.jpg?fit=792%2C381&amp;ssl=1\" class=\"alignnone wp-image-4732\" src=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2018\/03\/unity-visual-shader-editor-properties-and-nodes.jpg?resize=646%2C311&#038;ssl=1\" alt=\"\" width=\"646\" height=\"311\" srcset=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2018\/03\/unity-visual-shader-editor-properties-and-nodes.jpg?w=792&amp;ssl=1 792w, https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2018\/03\/unity-visual-shader-editor-properties-and-nodes.jpg?resize=300%2C144&amp;ssl=1 300w, https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2018\/03\/unity-visual-shader-editor-properties-and-nodes.jpg?resize=768%2C369&amp;ssl=1 768w\" sizes=\"auto, (max-width: 646px) 100vw, 646px\" \/><\/p>\n<p>&nbsp;<\/p>\n<p><strong>To use texture:<\/strong><\/p>\n<p>&#8211; Add Property &gt; Texture<\/p>\n<p>&#8211; Drag &amp; Drop the property into node canvas<\/p>\n<p>&#8211; Right click on node canvas, Create Node\/Texture\/Sample Texture 2D<\/p>\n<p>&#8211; Connect texture property into texture sampler<\/p>\n<p>&#8211; Connect texture sampler output into master color<\/p>\n<p><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" data-attachment-id=\"4731\" data-permalink=\"https:\/\/unitycoder.com\/blog\/2018\/03\/14\/quickstart-unity-visual-shader-editor\/unity-visual-shader-editor-use-texture\/\" data-orig-file=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2018\/03\/unity-visual-shader-editor-use-texture.jpg?fit=792%2C593&amp;ssl=1\" data-orig-size=\"792,593\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}\" data-image-title=\"unity-visual-shader-editor-use-texture\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2018\/03\/unity-visual-shader-editor-use-texture.jpg?fit=792%2C593&amp;ssl=1\" class=\"alignnone wp-image-4731\" src=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2018\/03\/unity-visual-shader-editor-use-texture.jpg?resize=623%2C467&#038;ssl=1\" alt=\"\" width=\"623\" height=\"467\" srcset=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2018\/03\/unity-visual-shader-editor-use-texture.jpg?w=792&amp;ssl=1 792w, https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2018\/03\/unity-visual-shader-editor-use-texture.jpg?resize=300%2C225&amp;ssl=1 300w, https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2018\/03\/unity-visual-shader-editor-use-texture.jpg?resize=768%2C575&amp;ssl=1 768w\" sizes=\"auto, (max-width: 623px) 100vw, 623px\" \/><\/p>\n<hr \/>\n<p><strong>Resources<\/strong><\/p>\n<p>&#8211; Forum feedback thread: <a href=\"https:\/\/forum.unity.com\/threads\/feedback-wanted-shader-graph.511960\/\" target=\"_blank\" rel=\"noopener\">https:\/\/forum.unity.com\/threads\/feedback-wanted-shader-graph.511960\/<\/a><\/p>\n<p>&#8211; Github &amp; wiki :\u00a0 <a href=\"https:\/\/github.com\/Unity-Technologies\/ShaderGraph\" target=\"_blank\" rel=\"noopener\">https:\/\/github.com\/Unity-Technologies\/ShaderGraph<\/a><\/p>\n<p>&#8211; Examples: <a href=\"https:\/\/github.com\/keijiro\/ShaderGraphExamples\" target=\"_blank\" rel=\"noopener\">https:\/\/github.com\/keijiro\/ShaderGraphExamples<\/a> ,\u00a0<a href=\"https:\/\/github.com\/RubenCUR\/ShaderGraph-Examples\" target=\"_blank\" rel=\"noopener\">https:\/\/github.com\/RubenCUR\/ShaderGraph-Examples<\/a> , <a href=\"https:\/\/github.com\/UnityTechnologies\/ShaderGraph_ExampleLibrary\" target=\"_blank\" rel=\"noopener\">https:\/\/github.com\/UnityTechnologies\/ShaderGraph_ExampleLibrary<\/a><\/p>\n<p>&#8211; Tutorial : &#8220;Intro To Shader Graph&#8221; <a href=\"https:\/\/www.youtube.com\/watch?v=fFTBgHOP2JA\" target=\"_blank\" rel=\"noopener\">https:\/\/www.youtube.com\/watch?v=fFTBgHOP2JA<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>tl;dr, use beta10+, install Render-pipelines-lightweight with Package Manager, create\/rendering\/lightweight pipeline asset, assign it to graphics settings, create\/shader\/unlit graph, double click to edit in visual editor! Install &amp; Use Visual Shader Editor &#8211; Download and install Unity Beta : https:\/\/unity3d.com\/unity\/beta-download &#8211; Create New Empty Project &#8211; [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":4732,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"QuickStart: Unity Visual Shader Editor","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[420,1,3],"tags":[762,1038,1036,1037,1035],"class_list":["post-4729","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tutorials","category-uncategorized","category-unity3d","tag-help","tag-quickstart","tag-shader-editor","tag-shader-graph","tag-visual"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2018\/03\/unity-visual-shader-editor-properties-and-nodes.jpg?fit=792%2C381&ssl=1","jetpack_shortlink":"https:\/\/wp.me\/p1KTaT-1eh","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/posts\/4729","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/comments?post=4729"}],"version-history":[{"count":3,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/posts\/4729\/revisions"}],"predecessor-version":[{"id":4739,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/posts\/4729\/revisions\/4739"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/media\/4732"}],"wp:attachment":[{"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/media?parent=4729"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/categories?post=4729"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/tags?post=4729"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}