{"id":4866,"date":"2018-11-30T01:29:23","date_gmt":"2018-11-29T17:29:23","guid":{"rendered":"https:\/\/unitycoder.com\/blog\/?p=4866"},"modified":"2018-11-30T21:56:52","modified_gmt":"2018-11-30T13:56:52","slug":"sprite-sheet-flip-book-shader","status":"publish","type":"post","link":"https:\/\/unitycoder.com\/blog\/2018\/11\/30\/sprite-sheet-flip-book-shader\/","title":{"rendered":"Sprite Sheet Flip Book Shader"},"content":{"rendered":"<p><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" data-attachment-id=\"4875\" data-permalink=\"https:\/\/unitycoder.com\/blog\/2018\/11\/30\/sprite-sheet-flip-book-shader\/sprite-flipbook-shader-new\/\" data-orig-file=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2018\/11\/sprite-flipbook-shader-new.gif?fit=209%2C208&amp;ssl=1\" data-orig-size=\"209,208\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"sprite-flipbook-shader-new\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2018\/11\/sprite-flipbook-shader-new.gif?fit=209%2C208&amp;ssl=1\" class=\"alignnone size-full wp-image-4875\" src=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2018\/11\/sprite-flipbook-shader-new.gif?resize=209%2C208&#038;ssl=1\" alt=\"\" width=\"209\" height=\"208\" \/><\/p>\n<p>Converted this old <a href=\"http:\/\/wiki.unity3d.com\/index.php?title=Animating_Tiled_texture\" target=\"_blank\" rel=\"noopener\">animated sprite sheet script<\/a> into shader,<br \/>\nits useful for animating sprites from sprite sheet. (when Animator is too heavy for simple sprite animation)<\/p>\n<p>Could be extended to have billboard option.<\/p>\n<p><strong>Shader source: *Updated: 30\/11\/18 to fix index wrapping and UV direction<br \/>\n<\/strong><a href=\"https:\/\/github.com\/UnityCommunity\/UnityLibrary\/blob\/master\/Assets\/Shaders\/2D\/Sprites\/FlipBook.shader\" target=\"_blank\" rel=\"noopener\">https:\/\/github.com\/UnityCommunity\/UnityLibrary\/blob\/master\/Assets\/Shaders\/2D\/Sprites\/FlipBook.shader<\/a><\/p>\n<p><strong>Note:<\/strong><br \/>\n<del>&#8211; Texture should have wrap mode: Repeat<\/del> *Now works with both wrapping modes (and index 0,0 start from top now)<\/p>\n<p><strong>Resources:<\/strong><br \/>\n&#8211; Used this sprite sheet for the explosion <a href=\"https:\/\/opengameart.org\/content\/explosion-sprite\" target=\"_blank\" rel=\"noopener\">https:\/\/opengameart.org\/content\/explosion-sprite<\/a><\/p>\n<p><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" data-attachment-id=\"4870\" data-permalink=\"https:\/\/unitycoder.com\/blog\/2018\/11\/30\/sprite-sheet-flip-book-shader\/explosionfullprev\/\" data-orig-file=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2018\/11\/explosionFullPrev.png?fit=512%2C256&amp;ssl=1\" data-orig-size=\"512,256\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"explosionFullPrev\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2018\/11\/explosionFullPrev.png?fit=512%2C256&amp;ssl=1\" class=\"alignnone size-full wp-image-4870\" src=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2018\/11\/explosionFullPrev.png?resize=512%2C256&#038;ssl=1\" alt=\"\" width=\"512\" height=\"256\" srcset=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2018\/11\/explosionFullPrev.png?w=512&amp;ssl=1 512w, https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2018\/11\/explosionFullPrev.png?resize=300%2C150&amp;ssl=1 300w\" sizes=\"auto, (max-width: 512px) 100vw, 512px\" \/><\/p>\n<hr \/>\n<p>Some debugging drawings in excel..<\/p>\n<p><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" data-attachment-id=\"4873\" data-permalink=\"https:\/\/unitycoder.com\/blog\/2018\/11\/30\/sprite-sheet-flip-book-shader\/uv-sprite-sheet-debugging\/\" data-orig-file=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2018\/11\/uv-sprite-sheet-debugging.jpg?fit=680%2C307&amp;ssl=1\" data-orig-size=\"680,307\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"uv-sprite-sheet-debugging\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2018\/11\/uv-sprite-sheet-debugging.jpg?fit=680%2C307&amp;ssl=1\" class=\"alignnone size-full wp-image-4873\" src=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2018\/11\/uv-sprite-sheet-debugging.jpg?resize=680%2C307&#038;ssl=1\" alt=\"\" width=\"680\" height=\"307\" srcset=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2018\/11\/uv-sprite-sheet-debugging.jpg?w=680&amp;ssl=1 680w, https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2018\/11\/uv-sprite-sheet-debugging.jpg?resize=300%2C135&amp;ssl=1 300w\" sizes=\"auto, (max-width: 680px) 100vw, 680px\" \/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Converted this old animated sprite sheet script into shader, its useful for animating sprites from sprite sheet. (when Animator is too heavy for simple sprite animation) Could be extended to have billboard option. Shader source: *Updated: 30\/11\/18 to fix index wrapping and UV direction https:\/\/github.com\/UnityCommunity\/UnityLibrary\/blob\/master\/Assets\/Shaders\/2D\/Sprites\/FlipBook.shader [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":4875,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"Sprite Sheet Flip Book Shader","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[13,3],"tags":[270,552,712,1069,1071,14,728,357,1070,142,147],"class_list":["post-4866","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-shaders","category-unity3d","tag-animated","tag-book","tag-cutout","tag-flip","tag-flip-book","tag-shader","tag-sheet","tag-sprite","tag-switch","tag-texture","tag-tiled"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2018\/11\/sprite-flipbook-shader-new.gif?fit=209%2C208&ssl=1","jetpack_shortlink":"https:\/\/wp.me\/p1KTaT-1gu","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/posts\/4866","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/comments?post=4866"}],"version-history":[{"count":7,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/posts\/4866\/revisions"}],"predecessor-version":[{"id":4877,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/posts\/4866\/revisions\/4877"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/media\/4875"}],"wp:attachment":[{"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/media?parent=4866"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/categories?post=4866"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/tags?post=4866"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}