{"id":5482,"date":"2021-12-28T15:48:51","date_gmt":"2021-12-28T13:48:51","guid":{"rendered":"https:\/\/unitycoder.com\/blog\/?p=5482"},"modified":"2021-12-28T15:48:51","modified_gmt":"2021-12-28T13:48:51","slug":"keep-executable-window-always-on-top","status":"publish","type":"post","link":"https:\/\/unitycoder.com\/blog\/2021\/12\/28\/keep-executable-window-always-on-top\/","title":{"rendered":"Keep executable window always on top"},"content":{"rendered":"\n<p>While testing multiple client builds for multiplayer, its nice to have those client build windows to stay on top, so that can see them while using unity editor.<\/p>\n\n\n\n<p><strong>Scripts source:<\/strong><br><a href=\"https:\/\/github.com\/UnityCommunity\/UnityLibrary\/blob\/master\/Assets\/Scripts\/Helpers\/Windows\/WindowAlwaysOnTop.cs\">https:\/\/github.com\/UnityCommunity\/UnityLibrary\/blob\/master\/Assets\/Scripts\/Helpers\/Windows\/WindowAlwaysOnTop.cs<\/a><\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2021\/12\/image.png?ssl=1\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" width=\"680\" height=\"376\" data-attachment-id=\"5483\" data-permalink=\"https:\/\/unitycoder.com\/blog\/2021\/12\/28\/keep-executable-window-always-on-top\/image-29\/\" data-orig-file=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2021\/12\/image.png?fit=680%2C376&amp;ssl=1\" data-orig-size=\"680,376\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"image\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2021\/12\/image.png?fit=680%2C376&amp;ssl=1\" src=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2021\/12\/image.png?resize=680%2C376&#038;ssl=1\" alt=\"\" class=\"wp-image-5483\" srcset=\"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2021\/12\/image.png?w=680&amp;ssl=1 680w, https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2021\/12\/image.png?resize=300%2C166&amp;ssl=1 300w\" sizes=\"auto, (max-width: 680px) 100vw, 680px\" \/><\/a><\/figure>\n\n\n\n<p>*Was testing it here,<br><a rel=\"noreferrer noopener\" href=\"https:\/\/www.youtube.com\/watch?v=lINrN0j3wrc\" target=\"_blank\">https:\/\/www.youtube.com\/watch?v=lINrN0j3wrc<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>While testing multiple client builds for multiplayer, its nice to have those client build windows to stay on top, so that can see them while using unity editor. Scripts source:https:\/\/github.com\/UnityCommunity\/UnityLibrary\/blob\/master\/Assets\/Scripts\/Helpers\/Windows\/WindowAlwaysOnTop.cs *Was testing it here,https:\/\/www.youtube.com\/watch?v=lINrN0j3wrc<\/p>\n","protected":false},"author":1,"featured_media":5483,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[804],"tags":[1229,1230,381,957,1150],"class_list":["post-5482","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-scripts","tag-always","tag-client","tag-multiplayer","tag-on-top","tag-window"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"https:\/\/i0.wp.com\/unitycoder.com\/blog\/wp-content\/uploads\/2021\/12\/image.png?fit=680%2C376&ssl=1","jetpack_shortlink":"https:\/\/wp.me\/p1KTaT-1qq","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/posts\/5482","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/comments?post=5482"}],"version-history":[{"count":1,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/posts\/5482\/revisions"}],"predecessor-version":[{"id":5484,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/posts\/5482\/revisions\/5484"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/media\/5483"}],"wp:attachment":[{"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/media?parent=5482"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/categories?post=5482"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/unitycoder.com\/blog\/wp-json\/wp\/v2\/tags?post=5482"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}