17
2015
Custom Particle System Simulation
Started making Handmade Hero particle system with Unity+c# View source project in Github (still work in progress) https://github.com/unitycoder/CaseyParticlesForUnity See original HandMadeHero videos here: https://www.youtube.com/watch?v=G6OGKP3MaUI (Handmade Hero Day 155 – Introduction to Particle Systems) https://www.youtube.com/watch?v=HH_iaJairW8 (Handmade Hero Day 156 – Lagrangian vs. Eulerian Simulation) — […]
2
2013
Inventory Script Test
Testing one idea for a inventory system. (free sword from assetstore) Basic idea is, – Use the same objects inside the inventory (3D model, with colliders) – No need to draw icons or to use unity GUI() – Objects take realistic amount of space, you […]
9
2012
Real Fake Clouds 3D
Real Fake Dynamic 3D Clouds..its pretty much the same as previous cloud test, except that this one is in 3D. If the clouds are low enough, they can hide mountains inside them too (its just too transparent right now..see image #2) Features: – Clouds are […]
6
2012
Dynamic Clouds + Cloud Shadows on Terrain
Adding more stuff to the previous cloud test, now with fake shadows. (scene works with unity indie) New features: – Animated sky cloud shadows on terrain – Bugs: Currently the clouds are not perfectly aligned.. – Shadow strength can be adjusted (now its 0.5 for […]
Recent posts
- Editor Tool: Scene Size Analyzer
- LudumDare 60: Old Tech
- uBasic Scripting Language for Unity
- GreaseMonkey+Editor Plugin: 1-Click Copy script from ChatGPT (Web) to Unity Editor (as script)
- Editor Tool: Property Watcher
- .unityignore : Hide files from Project window
- PostBuild Script to Create Single exe Standalone File
- Game Loop Designer
- Favorites in PackageManager
- LudumDare59 : Signal
- Unity Editor: Tree Generator
- Leaf/Foliage Generator Tools (Runs in Browser)
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