Browsing articles in "opensource"
Dec
29
2016

Advanced Voxel Terrain

Another version of the old marching cubes terrain, this one has more features.. See images #3-7 in the old post : https://unitycoder.com/blog/2012/09/30/marching-cubes-voxel-terrain/ todo: – Should convert this to c#, then do some cleanup.. – Add more info/instructions sources: https://github.com/unitycoder/VoxelTerrainAdvanced

Dec
24
2016

Voxel Terrain

Uploaded the old source for the marching cubes voxel terrain package (from https://unitycoder.com/blog/2012/09/30/marching-cubes-voxel-terrain/ ) Replaced the old shader with unity 5 compatible version, also should convert the .js into c# someday.. *Note: its now converted, thanks to “SimpleRookie” (see comments below) Instructions: – R = […]

Mar
27
2016

Shmup Bullet Pattern Editor

Started converting this old bullet pattern script by dhendrix from unityscript to c# and using 2D features.. *still work-in-progress* You can access the sources below (and post issues, or help translating/optimizing the scripts) Sources: https://github.com/unitycoder/BulletPatternEditorUnity

Mar
8
2016

Best Unity Github Repositories [+giveaway]

List of best public GitHub repositories: IMAGE EFFECTS Image effects collection – https://github.com/makoto-unity/OneStepEffects Filmic Tonemapping – https://github.com/kode80/UnityEffects SSAO – https://github.com/keijiro/KinoObscurance Bloom – https://github.com/keijiro/KinoBloom SMAA – https://github.com/Chman/SMAA-Unity Screen water drop, Blur, Oil Paint, Pixel, Color- https://github.com/QianMo/Awesome-Unity-Shader ANTIALIAS Temporal Reprojection Anti-Aliasing – https://github.com/playdeadgames/temporal Subpixel Morphological Antialiasing (SMAA) […]

Nov
27
2015

Game Jam Template Project

Started collecting useful scripts & building template scenes for Game Jams (like http://ludumdare.com/compo/ ) Sources: https://github.com/unitycoder/GameJamTemplate There is not much stuff yet, so follow the repository to receive updates. * Feel free to post issues, request & submit fixes or scripts there to improve the […]

Nov
12
2015

TerrainToolkit [fork]

Forked the old TerrainToolkit from https://code.google.com/p/unityterraintoolkit/ to github: https://github.com/unitycoder/unityterraintoolkit Fixed some old scripts so that it works in Unity 5.x, still many warnings but at least can use it.. This plugin is useful for simple terrain generation, applying erosion to the terrain and textureing based on heights.

Nov
2
2015

UnitySVG fork

SVG to Bitmap converter. Forked this repository while ago: https://github.com/MrJoy/UnitySVG “UnitySVG is a library for reading SVG files and producing Texture2D objects from them at runtime” Updated few scripts so that it runs in Unity 5.x, there would be still things to fix, but atleast it […]

Oct
17
2015

Custom Particle System Simulation

Started making Handmade Hero particle system with Unity+c# View source project in Github (still work in progress) https://github.com/unitycoder/CaseyParticlesForUnity   See original HandMadeHero videos here: https://www.youtube.com/watch?v=G6OGKP3MaUI (Handmade Hero Day 155 – Introduction to Particle Systems) https://www.youtube.com/watch?v=HH_iaJairW8 (Handmade Hero Day 156 – Lagrangian vs. Eulerian Simulation) — […]

Dec
23
2014

Mecanim + Nav Mesh Pathfinding

This is just a minimal version of Mecanim characters + Unity builtin NavMesh pathfinding, just to get them moving & have animated walking.. (project is cleanup up from Stealth demo) Notes: – Mecanim character scaling works! (try scaling one of the robots into huge robot […]

Oct
12
2014

2D Visibility / Shadow

Started converting this 2D visibility/light script ( http://ncase.me/sight-and-light/ ) to unity, finally some progress! btw. lines are drawn using GLDebug from : http://www.unity3d-france.com/unity/phpBB3/viewtopic.php?f=24&t=5409 Unity forum thread: http://forum.unity3d.com/threads/2d-visibility-shadow-free.275698/ — TODO: – Quad segments are currently crossed.. – Fix mesh generation *Temporary fix:  insert extra boxes outside […]

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