27
2016
Shmup Bullet Pattern Editor

Started converting this old bullet pattern script by dhendrix from unityscript to c# and using 2D features.. *still work-in-progress*
You can access the sources below (and post issues, or help translating/optimizing the scripts)
Sources:
https://github.com/unitycoder/BulletPatternEditorUnity
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CAN YOU PLEASE FOR THE LOVE OF GOD UPDATE YOUR BITMAP2MESH ITS BEN 6 FUCKING YEARS, YOU SAID YOU WILL UPLOAD NEW VERSION
soon(tm)..but, will upload if still find it (no time check until after next week or so though..),
in the meanwhile try those other versions, see last 2 comments: http://unitycoder.com/blog/2012/02/05/convert-bitmap-to-3d-extruded-mesh-unity3d/#comment-64387
i remember seeing some other similar script in forums..but couldnt find it just now.
plaise.how can i change the position of spawn .
i want to make it on the transform.position of a BOSS. still the boss move , the spawn position move . thinks
Hello I am new in Unity and took an interest in bullet hell games. If I may ask, how can I put the bullet sprite the same as the one on the pic? I managed to make the pattern but I cant seem to figure out how to add the sprites. Thanks in advance!
i think have to assign them to the prefab objects
https://github.com/unitycoder/BulletPatternEditorUnity/tree/master/Assets/Prefabs
Thank you so much for the reply! I got it now.
position is set here
https://github.com/unitycoder/BulletPatternEditorUnity/blob/master/Assets/Scripts/BulletPattern.cs#L119-L137
DanmakU is an high performance, open source development kit for Unity3D focused on simplifying the development of 2D bullet hell games
https://github.com/james7132/DanmakU
efficient projectile and particle generator for Unity
https://github.com/jongallant/Unity-Bullet-Hell