23
2015
WebGL Build – Custom Loading Effect
Webgl build progress meter seems stuck at the end sometimes, so it would be nice to have some “loading/uncompressing” effect there.. WebGL example: http://unitycoder.com/upload/demos/CustomWebGLLoader/ *its copy of my LudumDare32 entry – Caching seems to cause some problems though, effect starts too early or too late? […]
18
2015
[LudumDare32] An Unconventional Weapon
Going for the #LDJam again: http://ludumdare.com/compo/ Unity forum LD topic: LudumDare32 — Webplayer / WebGL: http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=27533 *Note: Chrome has disabled webplayer plugin, copy paste this into url field to enable: chrome://flags/#enable-npapi Download standalone: PC : https://www.dropbox.com/s/k5mi3z03udsvgf3/GraviSniper1.zip?dl=0 Mac : https://www.dropbox.com/s/2go5imll0g5h3zp/GraviSniper_mac.zip?dl=0 Linux : https://www.dropbox.com/s/k5mi3z03udsvgf3/GraviSniper1.zip?dl=0 — RESOURCES […]
15
2015
Unity 5 build: DirectToDrift not starting Oculus
Struggled few hours trying to run oculus exe, Oculus wouldnt turn on (no blue light) when DirectToDrift exe was run. Using Unity5.0.1 (64bit), win7 and Oculus 0.5.0.1-beta unitypackage. Solutions: – Disable “[ ] Show Unity splash screen” from Player settings / Splash Image *If its […]
14
2015
Photoshop Trees
Just noticed PhotoshopCC has some Tree renderer: http://blogs.adobe.com/jkost/2015/01/creating-trees-in-photoshop-cc-2014.html Here’s some images of those in 256×256 png, could work as sprites?
7
2015
Itikka [game prototype]
Small 2D test game, Try the webplayer here: http://unitycoder-com.itch.io/itikka
6
2015
Doom Style Billboard Shader
Testing Doom style billboard shader, where you can look sprite from different angles, still not completely finished but enough for testing.. * Note: I have no idea how the doom billboards work, just looking for similar style Related forum post: http://forum.unity3d.com/threads/relative-position-for-changing-2d-graphics-in-3d-environment.307086/ WebGL player: *coming later* […]
24
2015
Mesh Melt shader test
Quick test for melting mesh effect using vertex extrusion shader Gif anim preview: http://pasteboard.co/1QARh81p.gif Forum topic: http://forum.unity3d.com/threads/has-anyone-ever-written-a-mesh-melter.311135/ Info: – C# Script adjusts mesh vertex colors, based on the distance to heat point gameobject – Then shader pushes(extrudes) vertices based on that vertex color (alpha) – […]
24
2015
Lemmings Proto
Briefly saw small part of from this 2D Platformer stream http://www.twitch.tv/jessefreeman/b/639195407 And tested the platform AI for a lemmings style of game. (*platform end turning is currently disabled on this, as they need to fall from edges) TODO: – Add toolbar – Add stopper lemmings […]
17
2015
Island Scene Test
<Click to view full size Now that rendertextures are free, time to add (almost) all image effects to the camera.. 🙂 Trying to build small island scene, using only free materials.. TODO: – Better terrain – Better water – Better sand material – FPS Controller […]
11
2015
PointEffector2D
Unity5 comes with new PointEffector2D How to use it? – Add sprite to scene – Add CircleCollider2D (or some other 2D collider) – Enable: [x] Trigger *Note: Effector works without trigger enabled also, but only when other object is touching the collider. – Enable [x] […]
Recent posts
- Favorites in PackageManager
- LudumDare59 : Signal
- Unity Editor: Tree Generator
- Leaf/Foliage Generator Tools (Runs in Browser)
- Testing Unity AI Beta
- Ways to Support UnityCoder Development
- Using UI Slider to Create 5-Star Rating Element
- Game Music Library For Unity (editor plugin)
- Fontastic : Easily Test Fonts in Unity Editor!
- GeoTiff Importer & Terrain Generator for Unity
- Create Baked DropShadow for UI images
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