29
2024
Pong-Wars in Unity
Converted this javascript thing into unity c#https://github.com/vnglst/pong-wars source code: *might have some bugs still (and not optimized at all).https://gist.github.com/unitycoder/a10c215ec9c477ff0e04c964dff3208f usage:– attach script to Quad with Unlit material– assign some soundclip or disable the audio in code making of video:https://www.youtube.com/watch?v=EP5QwyGdN70
4
2024
Install Android SDK+JDK+NDK for Unity (without AndroidStudio or Unity Hub)
I just wanted to build Quest 3 XR demo apk quickly.. but ended up fighting with android sdk installations. ** NEW 2025: This is way easier method to find correct SDK/JDK/NDK versions,– Go to https://services.api.unity.com/unity/editor/release/v1/releases?order=RELEASE_DATE_DESC&limit=1&version=6000.0.38– Adjust your unity version for the search URL– Press Expand […]
7
2023
UnityHub: Add support for custom project title (instead of folder name) or use ProductName
This request has been open since 2018..https://forum.unity.com/threads/renaming-projects.514061/ So had to test it myself and seems to be really simple (*** as a proof of concept, i don’t know it the Title value affects something else) Steps: So then it uses same ProjectName.txt file like my […]
18
2023
Testing Unity MUSE AI
video clip: Feedback:– 3000 points per month is way too low (4×4 textures generated took ~200 points already!)– Current quality is not worth 30usd/month, better use https://www.scenario.com/ or https://leonardo.ai/– Muse is still fun to use inside editor, would have to learn better prompting i guess?– […]
29
2023
UnityHub 3.6.0: Remove Version Control & Cloud Dashboard columns
Before: ——————————– After: Steps: If you broke something, install hub again. (or better if you had taken backup copy of app.asar before modifying it) You could modify other parts too, like remove excess padding from those rows.. video Older post about customizing colorshttps://unitycoder.com/blog/2022/03/02/customize-unityhub-colors/ You can […]
19
2023
2 Sided Lighting for Sprite Diffuse Shader
Interesting question athttps://forum.unity.com/threads/making-normal-maps-work-on-both-sides-of-a-2d-sprite-in-3d-space.1507538/ Made quick test with BiRP, modified sprite surface shader, with custom lighting (added “abs” into dot normal).. Source:https://github.com/UnityCommunity/UnityLibrary/blob/master/Assets/Shaders/2D/Sprites/Diffuse%20(2%20Sided%20Light).shader#L48
1
2023
[LudumDare53] Delivery
Well at least got something published for the jam:https://ldjam.com/events/ludum-dare/53/whups-tmTotal working time was ~7hrs. Wheeljoint2D looks interesting, just would have to learn how to setup good values.. Making of videos: (1/6)
8
2023
Dungeon Crawler Jam 2023: Trials Of the Mage
Lessons Learned:– Don’t use latest Unity Alpha release (encountered some bugs..)– Do game play first! Then you have more time left to play with fun stuff (effects, code..)– Don’t rest in the early days, i saw the event had +5 days left, so i didn’t […]
22
2023
Fake 3D Parallax Effect using Shader & (Pre-generated) Depth Map
Cool effect: http://depthy.stamina.pl/#/sample/mango Converted this few lines into unity shader:https://gist.github.com/bozzin/5895d97130e148e66b88ff4c92535b59 Finished shader (unlit, build in pipeline) + mouse position script:https://gist.github.com/unitycoder/696a07c9de34e6a8fd28dc7de2362501
Recent posts
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