3
2012
Sea Waves
Sea Waves testing. Its quite “heavy”..but looks nice. Info v1.0: – Special perlin noise map (128×128) is updated every frame and used as a height/waves-map for the sea mesh (converted from “Heightmap Test” by Simon Bethke, licensed under Creative Commons Attribution-Share Alike 3.0 and GNU […]
2
2012
Animated Clouds Shader + SkyDome
Testing (fake) animated clouds shader & 3d skydome.. actually looks quite nice already! (original shader is from some dx11 c++ tutorials) Info v1.0: – Scrolling seamless cloud texture + perlin texture (shader) – Skydome 3D mesh (UV mapping is bit broken, its mirrored on the […]
25
2012
Verlet Integration : SoftBody
New/modified version of the previous test sources: Verlet Integration Cloth The fake shadow (“shadow volumes” from unifycommunity) is bit broken, maybe because we are modifying the vertices at the same time or it didnt really work so well with spheres.. Shader: Gem shaders Webplayer: http://unitycoder.com/upload/demos/VerletIntegrationSoftBody1/ […]
25
2012
Verlet Integration : Cloth
New verlet integration test: cloth (converted to Unity from Verlet Integration by Ben Kenwright) Webplayer: ..
18
2012
Unity 4 is coming soon!
Unity 4, the next generation of the Unity development platform, includes all-new character animation technology, more publishing options, shadows for mobile games, DirectX 11 support and many more key updates. Unity 4.0 is the first release in the Unity 4 series that will offer critical […]
15
2012
How to make GUITexture to flash white
(Been busy doing a small 3D simulator for iPad3..) Customer wanted a thunder sound on the main menu (when entering it), I also added a brigth flash effect for the gui textures (logo, buttons, background). Flash also needs to happen at a given time (to […]
12
2012
Using Windows MessageBox(“test”)
Need to make a FileDialog popup for standalone exe, for selecting image files. Atleast got MessageBox working now.. Webplayer: Doesnt work on webplayer.. Info: – Copy “System.Windows.Forms.dll” into Assets/Plugins/ folder – Then use it from script:
12
2012
Improved Perlin Noise Algorithm
See this paper, converted to Unity from processing/java, Original author for that: “Improved Perlin Noise Study by Chinchbug , licensed under Creative Commons Attribution-Share Alike 3.0 and GNU GPL license” Its smoother than the normal perlin noise..(but also slower?) Webplayer: http://unitycoder.com/upload/demos/ImprovedPerlinNoise/ Download source: improvedPerlin.unityPackage
7
2012
Verlet Integration
Testing Verlet Integration for Unity, converted from processing/java. (screenshot doesnt look too interesting..) (Verlet Integration Example by Ira Greenberg , licensed under Creative Commons Attribution-Share Alike 3.0 and GNU GPL license) So far the ropelines work fine, looks like realistic physics.. Not sure if I […]
7
2012
Fluidplane / Raindrops
Something similar to the wave map maker, but using different technique. (converted / modified from processing/java, original author Jared “BlueThen” C. – licensed under Creative Commons Attribution-Share Alike 3.0 and GNU GPL license) Still have to fix the colors and try some shaders with that.. […]
Recent posts
- Favorites in PackageManager
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