19
2012
Unlimited 2D Perlin Caves
Never-ending Perlin Noise 2D caves. Quick test version, you can move around.. (see also version/image#2 below)
Todo/ideas:
– Movement too fast
– Fog of War?
– Destructable walls? (Problem: How to save them? If you go back to same direction, map is generated on the fly from perlin..how it would know this block was destroyed?)
– Different materials? Sand? Stone?
– Random item spawns?
– Monsters?
– Try Improved Perlin Noise?
Added version 2.0:
– Lights
– Mining laser
– Dirt & Rock layers (rock cannot be destroyed with default laser)
– Block destruction
– MouseWheel camera zoom
– Particles on block destruction
Notes:
– Whaaat?! There is buildin command in Unity, how did I not see it before(?): Mathf.PerlinNoise()
Webplayer:
http://unitycoder.com/upload/demos/UnlimitedPerlinCaves2D/ (v1.0)
http://unitycoder.com/upload/demos/UnlimitedPerlinCaves2D2/ (v2.0)
Download source:
perlincaves.unityPackage (js)
—
Image#2
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Added V2.0 webplayer
Never-ending Perlin Noise 2D caves, i love em!
Cant wait for this to get released 😀
When will the source be available?
Looks really good, can’t wait for the source.
When will the source be available?
When will you share the source code?
Hi there, when can we see the source code?, its been like 2 years, please?
thanks for reminding 😮 , source added!
Creating Meshes : Cave generation
http://unity3d.com/learn/tutorials/modules/advanced/scripting/procedural-cave-generation-pt3?playlist=17117