9
2012
Real Fake Clouds 3D
Real Fake Dynamic 3D Clouds..its pretty much the same as previous cloud test, except that this one is in 3D. If the clouds are low enough, they can hide mountains inside them too (its just too transparent right now..see image #2) Features: – Clouds are […]
9
2012
Underwater test
Wanted to make underwater caustics effects with projector, but it failed / doesnt work yet.. Its still missing the animated caustics, water surface is not animated, small bokeh planktons and all that.. no time to finish it now, just got a new idea for 3D […]
6
2012
Dynamic Clouds + Cloud Shadows on Terrain
Adding more stuff to the previous cloud test, now with fake shadows. (scene works with unity indie) New features: – Animated sky cloud shadows on terrain – Bugs: Currently the clouds are not perfectly aligned.. – Shadow strength can be adjusted (now its 0.5 for […]
5
2012
Old Film FX Shader
Converted from webgl shaders (source at devmaster.net). This should be nice as a camera shader? Adjustable parameters in shader: – SepiaValue, NoiseValue, ScratchValue, InnerVignetting, OuterVignetting, RandomValue, TimeLapse Original barn image: http://www.cgtextures.com/texview.php?id=12170 Webplayer: http://unitycoder.com/upload/demos/OldFilmShader1/ Readme pdf: README_OldFilmFx_Shader_web Purchase: (unity package) 0.50 eur [digishop id=”15″] *unitypackage is […]
3
2012
Sea Waves
Sea Waves testing. Its quite “heavy”..but looks nice. Info v1.0: – Special perlin noise map (128×128) is updated every frame and used as a height/waves-map for the sea mesh (converted from “Heightmap Test” by Simon Bethke, licensed under Creative Commons Attribution-Share Alike 3.0 and GNU […]
2
2012
Animated Clouds Shader + SkyDome
Testing (fake) animated clouds shader & 3d skydome.. actually looks quite nice already! (original shader is from some dx11 c++ tutorials) Info v1.0: – Scrolling seamless cloud texture + perlin texture (shader) – Skydome 3D mesh (UV mapping is bit broken, its mirrored on the […]
25
2012
Verlet Integration : SoftBody
New/modified version of the previous test sources: Verlet Integration Cloth The fake shadow (“shadow volumes” from unifycommunity) is bit broken, maybe because we are modifying the vertices at the same time or it didnt really work so well with spheres.. Shader: Gem shaders Webplayer: http://unitycoder.com/upload/demos/VerletIntegrationSoftBody1/ […]
25
2012
Verlet Integration : Cloth
New verlet integration test: cloth (converted to Unity from Verlet Integration by Ben Kenwright) Webplayer: ..
18
2012
Unity 4 is coming soon!
Unity 4, the next generation of the Unity development platform, includes all-new character animation technology, more publishing options, shadows for mobile games, DirectX 11 support and many more key updates. Unity 4.0 is the first release in the Unity 4 series that will offer critical […]
15
2012
How to make GUITexture to flash white
(Been busy doing a small 3D simulator for iPad3..) Customer wanted a thunder sound on the main menu (when entering it), I also added a brigth flash effect for the gui textures (logo, buttons, background). Flash also needs to happen at a given time (to […]
Recent posts
- UnityHub: Enable built-in Login Dialog (no more browser login/logout issues!)
- Use TikTok-TTS in Unity (with WebRequest)
- Create Scene Thumbnail Image using OnSceneSaved & OnPreviewGUI
- webgl+javascript TTS
- Using Moonsharp (LUA) + Unity Webgl
- Using 3D gameobject prefabs with Unity Tilemap + NavMesh Surface
- Custom Unity Hub Project Template Preview Image/Video (using HTML+CSS in package description)
- Check if point is inside polygon 2D (using line intersection)
- UnityHub: Enable Create Project Button (without having to select Cloud Organization)
- UI: Make Tooltip background fit Text content length
- Pong-Wars in Unity
- Install Android SDK+JDK+NDK for Unity (without AndroidStudio or Unity Hub)