Browsing articles tagged with " terrain"
Nov
2
2012

Mesh to Voxels

Modified this 3ds max mesh2voxels script (see scripts page) to export voxel data for unity, then constructed the voxels with Voxel Terrain. Some axis is still wrong.. Trying to make some terrain in 3ds max, then import that as voxel terrain level for unity..

Oct
18
2012

Voxel Resources & Engines for Unity

Making a list of Unity3D related voxel / marching cubes tutorials, engines, demos etc. (image on left is from wikipedia) (Feel free to comment if some useful links are missing) *First: Go vote on Unity Feedback to get Voxel Terrains FREE VOXEL ENGINES OR DEMOS […]

Sep
30
2012

Marching Cubes Voxel Terrain

Marching cubes terrain sculpting v2.0 (this is also based to the earlier webgl port) Current Features: – Can add / remove ground – Special shader for blending materials (based on world Y) – Moved raycasting to camera, can add multiple chunks (but they are not […]

Sep
25
2012

Marching Cubes (Javascript)

Converted this Marching Cubes(three.js/webgl) to Unity Javascript – Added image#3 (using perlin noise to generate caves) – Added profiler image, fatal error image, neighbour chunk connection problem.. – Changed default unity arrays to Lists(), much faster now – Added some new images – Now digging […]

Aug
19
2012

Unlimited 2D Perlin Caves

Never-ending Perlin Noise 2D caves. Quick test version, you can move around.. (see also version/image#2 below) Todo/ideas: – Movement too fast – Fog of War? – Destructable walls? (Problem: How to save them? If you go back to same direction, map is generated on the […]

Aug
11
2012

Fake Dynamic Tree Shadows

Tree shadows are created for terrain trees in Startup(), with adjustable strength, shadow shape, shadow color etc. (unity indie) Ideas/Todo: – Animated shadow? (based on terrain wind settings or just random..?) – Different shadows for different trees (Get treesize, type..) – Angled shadows (currently its […]

Aug
6
2012

Dynamic Clouds + Cloud Shadows on Terrain

Adding more stuff to the previous cloud test, now with fake shadows. (scene works with unity indie) New features: – Animated sky cloud shadows on terrain – Bugs: Currently the clouds are not perfectly aligned.. – Shadow strength can be adjusted (now its 0.5 for […]

Apr
12
2012

Improved Perlin Noise Algorithm

See this paper, converted to Unity from processing/java, Original author for that: “Improved Perlin Noise Study by Chinchbug , licensed under Creative Commons Attribution-Share Alike 3.0 and GNU GPL license” Its smoother than the normal perlin noise..(but also slower?) Webplayer: http://unitycoder.com/upload/demos/ImprovedPerlinNoise/ Download source: improvedPerlin.unityPackage

Apr
3
2012

Diamond Square Algorithm

Converted Diamond Square Algorithm / random midpoint displacement fractal from Processing (original by “Justin Seyster”) to Unity C#. *See also related forum topic. Release#1: – Color32 array with SetPixels32() (instead of plotting each pixel at a time..) – Replaced “/2” with “*0.5f” (supposed to be […]

Feb
15
2012

DummyCraft / Chunk Renderer (js)

Yay..somebody has started a minecraft-style terrain tutorial here: http://www.blocksters.com/node/57 Converted the ChunkRenderer to unity javascript and it worked!..Oo (see image#1) (now just waiting for the next parts of the tutorial..) While waiting, added other sides for the planes + uv (see main image ^) Its […]

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