12
2012
Improved Perlin Noise Algorithm
See this paper, converted to Unity from processing/java, Original author for that: “Improved Perlin Noise Study by Chinchbug , licensed under Creative Commons Attribution-Share Alike 3.0 and GNU GPL license”
Its smoother than the normal perlin noise..(but also slower?)
Webplayer:
http://unitycoder.com/upload/demos/ImprovedPerlinNoise/
Download source:
improvedPerlin.unityPackage
Related Posts
5 Comments + Add Comment
Leave a comment
Recent posts
- webgl+javascript TTS
- Using Moonsharp (LUA) + Unity Webgl
- Using 3D gameobject prefabs with Unity Tilemap + NavMesh Surface
- Custom Unity Hub Project Template Preview Image/Video (using HTML+CSS in package description)
- Check if point is inside polygon 2D (using line intersection)
- UnityHub: Enable Create Project Button (without having to select Cloud Organization)
- UI: Make Tooltip background fit Text content length
- Pong-Wars in Unity
- Install Android SDK+JDK+NDK for Unity (without AndroidStudio or Unity Hub)
- UnityHub: Add support for custom project title (instead of folder name) or use ProductName
- Testing Unity MUSE AI
- QR Code Generator Online
Very nice, when will you upload the source?
Cheers.
Source added!
– GPU gems to Unity: Improved perlin noise
– Voronoi noise plugin for Unity
– Perlin noise plugin for Unity
http://scrawkblog.com/category/procedural-noise/
mapping perlin noise texture to planet:
http://forum.unity3d.com/threads/226178-Sol-Escape-procedural-planet-code-samples-and-screens
C# implementation of a Perlin noise function and an fBm (fractional Brownian motion):
http://keijiro.github.io/posts/perlin_noise/