Browsing articles in "Demos"
Aug
1
2013

Testing OnParticleCollision()

Testing the new 4.2 feature, shuriken particle collision event: http://docs.unity3d.com/Documentation/ScriptReference/MonoBehaviour.OnParticleCollision.html Collision event returns info from particle: Collider, intersection, normal, velocity http://docs.unity3d.com/Documentation/ScriptReference/ParticleSystem.CollisionEvent.html Features: – Tried to make the spray look like water..but that didnt work out yet.. – Particles hit the plane, and fire that OnParticleCollision […]

Jun
18
2013

Path of Something (test)

Wanted to try some Path of Exile style proto.. nothing much to see yet. Info: – Movement script from here: Point and click movement (forums) – Stones from this free ATS pack (asset store) – Ground texture: from one of those free substance packs Webplayer: […]

Jun
17
2013

Noobanoid (proto)

Small test game time again,, Info: – Ball bounces around and spawns another ball every now and then, dont let any of them escape – Sounds with usfxr (made small editor plugin to convert bfxr string to usfxr, since some of the parameters are different) […]

Jun
14
2013

SpaceBattle (proto)

Small quick game again, you need to reflect your own colored missiles back to the monster.. Info: – Explosions from free particle package (AssetStore) – Sounds from http://www.bfxr.net/ – Problem: missiles are not moving smoothly in webplayer.. – 2 players (wasd + numkeypad4568). InputManager/GetAxis for […]

Jun
9
2013

Escape (proto)

Small test game again. You have to stop people from escaping the screen.. Current features: – Mecanim character (although cannot see them much at all, moving mecanim characters from script was quite easy – usfxr for sound – Substance materials (used these free ones) – […]

Jun
7
2013

Alphabets Memory (proto)

Another small test game, Alphabets Memory. Letters are displayed for a short time, then hidden. Player needs to enter the same letters that were visible..(not in any order). Current features: – Using usfxr for sounds (each letter has its own sound) – Simple highscore with […]

Jun
3
2013

Falling Alphabets (proto)

Small test game, falling alphabets. Current features: – Falling alphabets 🙂 – Using default 3DText objects with rigidbodies – Basic highscores with php (1 top score is kept) – sounds from: http://www.bfxr.net/ (ps. Check this, Unity port of as3sfxr) – 3D sounds (based on viewport […]

May
24
2013

Ice Breaker (coffee break game)

Spend 2 coffee breaks making this small test.. Theres nothing to do, but just drive around and push the ice. (boat explodes if it tilts too much, its bit bugged right now..starts to tilt too easily) Info: – Made box in 3ds max, broke it […]

Apr
14
2013

Heightmap Chunk

Saw this in the forums (simpleminecraft), sounds interesting!. Havent looked at their sources yet, but made own test version first.. Current version: – Single chunk.. – Chunk creator (random or perlin) – 2D array for grid heights – 3D array for grid cell types – […]

Apr
12
2013

Water Particles

Converted this javascript demo to Unity C#: Aqualibrium by Gerard Ferrandez Info: – Had to make some modifications since all those javascript [this] that.x variables were quite complicated..but seems to work 🙂 – Screenshot shows 500 spheres with debug.drawlines to each neighbour particle (added gravity […]

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