17
2013
Noobanoid (proto)
Small test game time again,,
Info:
– Ball bounces around and spawns another ball every now and then, dont let any of them escape
– Sounds with usfxr (made small editor plugin to convert bfxr string to usfxr, since some of the parameters are different)
– To keep the same ball speed all the time, had to add this to OnCollisionEnter():
rigidbody.velocity = speed * (rigidbody.velocity.normalized);
Webplayer:
http://unitycoder.com/upload/demos/Noobanoid1/
Related Posts
1 Comment + Add Comment
Leave a comment
Recent posts
- UnityHub: Enable built-in Login Dialog (no more browser login/logout issues!)
- Use TikTok-TTS in Unity (with WebRequest)
- Create Scene Thumbnail Image using OnSceneSaved & OnPreviewGUI
- webgl+javascript TTS
- Using Moonsharp (LUA) + Unity Webgl
- Using 3D gameobject prefabs with Unity Tilemap + NavMesh Surface
- Custom Unity Hub Project Template Preview Image/Video (using HTML+CSS in package description)
- Check if point is inside polygon 2D (using line intersection)
- UnityHub: Enable Create Project Button (without having to select Cloud Organization)
- UI: Make Tooltip background fit Text content length
- Pong-Wars in Unity
- Install Android SDK+JDK+NDK for Unity (without AndroidStudio or Unity Hub)
Added it here, need to test the api later also..
http://www.kongregate.com/games/unitycoder/noobanoid