Browsing articles in "Demos"
Oct
23
2013

Shroud of the Avatar Unity Scene Jam #3

Again didn’t have time to do much.. (spend about 4-6hrs on this). All the assets are free from AssetStore, just made the terrain and placed buildings, forest, added some effects.. Webplayer: https://dl.dropboxusercontent.com/u/227470828/index.html *70mb — Image#2:

Sep
27
2013

Shoot ’em up proto (v2.0)

Shoot ’em up test.. TODO: – *.* Webplayer: http://unitycoder.com/upload/demos/Shmup1/ (v1.0  –  27.09.2013) http://unitycoder.com/upload/demos/Shmup2/ (v2.0  –  17.10.2013)

Sep
24
2013

Shroud of the Avatar Unity Scene Jam #1

Took part in SotA scene jam.. Had quite many problems with the scene and just sent it quite unfinished.. – About 8-10 total hours spend (most of it struggling with world machine terrain and terrain texturing/trees..) – Used only free assets and scripts – Didnt […]

Aug
26
2013

Ludum Dare#27 : Lost Pixel

Ludum Dare 27 compo entry. (cancelled that Asteroid Attack after ~1 day, then made this one instead in 4-5hrs..) Play from here: http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=27533 — Image#2: Game view

Aug
24
2013

LudumDare27 : Asteroid Attack (wip)

Might post this to LudumDare27 jam, if have time to finish it.. (main image: start menu, shader effect on background image) It’s simple space game with exploding asteroids (unless get some better ideas, name is still un-decided also) Current version: – Kind of stuck with […]

Aug
7
2013

Procedural Tree Mesh Generator (wip)

Small test for doing procedural trees.. (screenshot showing trunk with resolution 8 and 5 sides..) Current features: – Trunk creation: adjustable height, height segments, resolution (amount of “sides”) – Using quads – Perlin noise rotations for trunk direction – Adjustable root segment radius multiplier (so […]

Aug
6
2013

Fake Realtime Shadows With Surface Shader (v2.0)

New realtime dynamic super version of the “Fake Realtime Shadows With Surface Shader“! Webplayer: http://unitycoder.com/upload/demos/FakeShadowShaderUnity/ — Image#2: Purpose was to make 2D shadow casting..but resolution is not good enough.. — Image#3: Or actually DX11 (#pragma target 5.0) gives extra ‘power’:

Aug
5
2013

FOV Using Recursive Shadowcasting

Converted this script to unity: FOV Using Recursive Shadowcasting, for a quick test.. Instructions: – Attach the script to a plane – use Unlit/Texture shader as material (then no need lights..) – Move main camera so that it sees the plane TODO: – Use this […]

Aug
3
2013

2D Grid Fake Shadow

Using the same code from previous 2D Raycasting Visibility Voxel Travelsal, but added dynamic grid array update (using screenshots..), so now the walls (obstacles) are updated realtime on the 2D grid. FEATURES: – Converted the whole thing to C# – Any object visible to camera can […]

Aug
2
2013

Poor man’s Mesh Exploder

Always wanted to try making exploding meshes, finally had time for a small test version.. Info – Shortcut to easy mesh (fake) destruction: Take each face, Create small 3D mesh piece for it (extrude/add vertice(s) backwards from face normal), Add rigidbody, Done! – Used this […]

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