Browsing articles tagged with " editor"
Jul
16
2013

[AssetStore] Normal & Specular Map Generator from Texture

Working on simple poor man’s normal map & specular map generator editor script.. (click image to view full size) Left side = original bitmap, Right side = generated normal map + specular map *Github: https://github.com/unitycoder/NormalMapFromTexture Asset Store: https://www.assetstore.unity3d.com/#!/content/10388?aid=1101lGti Unity Forum Thread: http://forum.unity3d.com/threads/normal-map-maker.254310/ — Features: – […]

Jul
12
2013

[AssetStore] CreateTexture

Yay! My first asset store script got accepted..:) Had to try it out so maybe later can put something more interesting there. It’s a simple editor plugin for creating plain texture assets (png files). Did it for my own use, because it seems you always […]

Mar
27
2013

Editor Mesh Helper Gizmos

Started making a mesh helper editor script. Should be useful to see the mesh details easily.. Current features: – Display selected object details (DrawGizmo) – Draw green boxes on vertex locations (Handles.DotCap) – Display vertex number and UV info (Handles.Label) – Label position is affected […]

Jan
26
2013

Save Mesh Created by Script in Editor PlayMode

Saving meshes (which were created by script)  in editor playmode was surprisingly simple, http://docs.unity3d.com/Documentation/ScriptReference/AssetDatabase.CreateAsset.html   Updated version: This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that […]

Nov
5
2012

Voxel Sprite Editor

Quick test for a voxel sprite or basically just a grid/block editor.. Its 3D grid array with default boxes.. Features: – Adding / removing blocks Todo: – Color adjustment per block – Saving / Loading (online?) – Viewer / Gallery? – Better mouse controls.. – […]

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