18
2015
Surface Snapping in Editor

These snapping features are super useful!
Note that if you have “Pivot” enabled instead of “Center”, it snaps from the center of the sphere instead.
Surface Snapping
While dragging in the center using the Translate Tool, you can hold and ( on Mac) to snap the object to the intersection of any Collider. This makes precise positioning of objects incredibly fast.
Look-At Rotation
While using the Rotate Tool, you can hold and ( on Mac) to rotate the object towards a point on the surface of any Collider. This makes orientation of objects relative to one another simple.
http://docs.unity3d.com/Manual/PositioningGameObjects.html
*Materials used in the image are downloaded from Substance Share (Totally worth the price!)

Related Posts
Leave a comment
Recent posts
- Favorites in PackageManager
- LudumDare59 : Signal
- Unity Editor: Tree Generator
- Leaf/Foliage Generator Tools (Runs in Browser)
- Testing Unity AI Beta
- Ways to Support UnityCoder Development
- Using UI Slider to Create 5-Star Rating Element
- Game Music Library For Unity (editor plugin)
- Fontastic : Easily Test Fonts in Unity Editor!
- GeoTiff Importer & Terrain Generator for Unity
- Create Baked DropShadow for UI images
- .JP2 Ortho Image Converter to PNG/JPG/TIFF
Recent Comments
- on Mesh Exploder (sources)
- on Sprite Sheet Flip Book Shader
- on Sprite Sheet Flip Book Shader
- on [Asset Store] PolygonCollider2D Optimizer
- on Trajectory Test Scene 2.0
- on Vector3 maths for dummies!
- on UnityHub 3.6.0: Remove Version Control & Cloud Dashboard columns
- on Using RenderDoc with Unity (graphics debugger)
Coin:
CUgDSbRqFcAumDSAcdKDvuXsw26VdkJe8C8WGUQHBAGS
An article by











