18
2015
Surface Snapping in Editor
These snapping features are super useful!
Note that if you have “Pivot” enabled instead of “Center”, it snaps from the center of the sphere instead.
Surface Snapping
While dragging in the center using the Translate Tool, you can hold ( and on Mac) to snap the object to the intersection of any Collider. This makes precise positioning of objects incredibly fast.
Look-At Rotation
While using the Rotate Tool, you can hold ( and on Mac) to rotate the object towards a point on the surface of any Collider. This makes orientation of objects relative to one another simple.
http://docs.unity3d.com/Manual/PositioningGameObjects.html
*Materials used in the image are downloaded from Substance Share (Totally worth the price!)
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