21
2011
Fluids – Smoothed Particle Hydrodynamics (Unity3D C# source)
SPH fluids test (see wiki) Screenshot only..as its currently using debug.line for the drawing, would need pro for gl.lines. Its converted from this java to Unity C# (my first C# program, yay!) http://www.jamesdedge.com/SPHApplet.html < click to view java version in action (google up for the […]
21
2011
mVertexPainter v1.0 (demo + scene with source)
VertexPainter – basic version 1.0. You could probably do some cool effects with this: – Make it as an editor script (like this: http://blogs.unity3d.com/2011/03/24/ninjacamp-iii-vertex-awesome/ ) – Damage marks on collision – Transparency based on vertex colors – Character customization, paint player colors, car colors.. – […]
7
2011
Vector3 maths for dummies!
Yay! The best & easiest vector3 math tutorials so far! https://processing.org/tutorials/pvector Also check out these videos: Vector Dot Product and Vector Length http://www.khanacademy.org/video/vector-dot-product-and-vector-length?playlist=Linear+Algebra More good videos on the site: http://www.khanacademy.org
Recent posts
- Favorites in PackageManager
- LudumDare59 : Signal
- Unity Editor: Tree Generator
- Leaf/Foliage Generator Tools (Runs in Browser)
- Testing Unity AI Beta
- Ways to Support UnityCoder Development
- Using UI Slider to Create 5-Star Rating Element
- Game Music Library For Unity (editor plugin)
- Fontastic : Easily Test Fonts in Unity Editor!
- GeoTiff Importer & Terrain Generator for Unity
- Create Baked DropShadow for UI images
- .JP2 Ortho Image Converter to PNG/JPG/TIFF
Recent Comments
- on Mesh Exploder (sources)
- on Sprite Sheet Flip Book Shader
- on Sprite Sheet Flip Book Shader
- on [Asset Store] PolygonCollider2D Optimizer
- on Trajectory Test Scene 2.0
- on Vector3 maths for dummies!
- on UnityHub 3.6.0: Remove Version Control & Cloud Dashboard columns
- on Using RenderDoc with Unity (graphics debugger)
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CUgDSbRqFcAumDSAcdKDvuXsw26VdkJe8C8WGUQHBAGS

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