Browsing articles tagged with " 2d"
Sep
23
2017

Drawing 2D lines and Adding Collider to it

Hi awesome reader! In our past tutorial “How to Draw Line” we discussed about drawing a line in the game by mouse interaction. But sometimes we need to draw a line that collides with our game objects in 2D mode. So we need to add […]

May
30
2016

Unity 2D Experimental Preview Features Build

Unity 2D Experimental Preview! (anyone can download no need to have pro license) New features: – TileMap Editor!!1 – Some other stuff.. Download: http://forum.unity3d.com/threads/2d-experimental-preview-release-1.407658/ *Note: If you downloaded right away after this post was published, there is newer download available: http://beta.unity3d.com/download/c7f3e0da1010/UnityDownloadAssistant-5.5.0a1.exe old version was : […]

Apr
14
2015

Photoshop Trees

Just noticed PhotoshopCC has some Tree renderer: http://blogs.adobe.com/jkost/2015/01/creating-trees-in-photoshop-cc-2014.html Here’s some images of those in 256×256 png, could work as sprites?

Mar
11
2015

PointEffector2D

Unity5 comes with new PointEffector2D How to use it? – Add sprite to scene – Add CircleCollider2D (or some other 2D collider) – Enable: [x] Trigger *Note: Effector works without trigger enabled also, but only when other object is touching the collider. – Enable [x] […]

Nov
16
2014

2D A* Pathfinding (wip 4)

Didn’t find any simple 2D A* for Unity, so started converting/modifying this (Fast A-Star (2D) Implementation for C# by Christoph Husse) into Unity to use with sprites on a 2D level/map.. Current progress: – Basic A* grid works (using texture/pixels grid) – Automatically generate walkable […]

Oct
16
2014

2D Fog Of War

Got some nice looking Fog of War system working with sprites (2D)! It might eventually work on mobiles too (although at lower resolution..) *Will be posting it to asset store hopefully within this month.. Current features: – Adjustable showing & hiding fade speeds – Adjustable […]

Oct
12
2014

2D Visibility / Shadow

Started converting this 2D visibility/light script ( http://ncase.me/sight-and-light/ ) to unity, finally some progress! btw. lines are drawn using GLDebug from : http://www.unity3d-france.com/unity/phpBB3/viewtopic.php?f=24&t=5409 Unity forum thread: http://forum.unity3d.com/threads/2d-visibility-shadow-free.275698/ — TODO: – Quad segments are currently crossed.. – Fix mesh generation *Temporary fix:  insert extra boxes outside […]

Feb
10
2014

Shadow Casting 2D

Another fake shadow test.. (similar to the old raycast version, but should work with Physics2D). *This is currently abandoned.. See also: http://unitycoder.com/blog/2014/10/12/2d-visibility-shadow-for-unity-indie/ Info: – Testing PseudoAngle to sort object positions Todo: – Take shadow caster PolygonCollider2D vertices, check which one are visible to play – […]

Nov
13
2013

Convert old project to 2D physics & Sprites

Started converting this shootemup test into Unity 4.3 2D physics ( old: http://unitycoder.com/blog/2013/09/27/shoot-em-up-proto-unity/ ) Webplayer: (using new 2D physics & sprites, no collider on player yet) http://unitycoder.com/upload/demos/Shmup3_2D/ Some conversion notes so far: SHMUP TO 2D SYSTEM Lets test.. 2D viewport Enabled! Camera: –          Setup Camera […]

Nov
12
2013

Unity 4.3 Download

Its here! http://unity3d.com/unity/download also, http://unity3d.com/unity/download/archive   — Whats New: http://unity3d.com/unity/whats-new/unity-4.3 (release notes) http://blogs.unity3d.com/2013/11/12/releasing-unity-4-3/ http://unity3d.com/unity/whats-new — Get the 2D example also: https://www.assetstore.unity3d.com/#/content/11228 Webplayer of that 2D demo scene: http://unitycoder.com/upload/demos/Unity43_2D/ — Image#1: Sprite editor — Image#2: Monodevelop 4.0.1 —

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