Browsing articles from "January, 2014"
Jan
28
2014

Ray-traced Fake Soft Shadows (Shader)

Mooore fake shadows testing! (based on direct3D shaders) Info: – Works with unity indie/free! – Just a shader with sphere intersect function (so it basically only works with spheres..) – Point light & sphere positions are sent to the shader – Each sphere requires invidual […]

Jan
25
2014

Flash SWF Anims To Unity (GAF Converter)

GAF Animation Converter What is it: Flash Animation Converter (convert .swf animations to Unity) Quick test with GAF+Unity, let’s see how it works –          Download & Import GAF Player from AssetStore (free) : http://u3d.as/content/catalyst-apps/gaf-animation-player/62G –          Lets get some sample flash animations from:  http://www.glitchthegame.com/public-domain-game-art/ ( I […]

Jan
18
2014

Shader Forge resources & shaders

Adding list of Shader Forge related tutorials / shaders here. (Main image is created using this UDK Metal tutorial, check it in metal webplayer) Get Shader Forge from AssetStore, its easy to use! (and works with unity free/indie also) https://www.assetstore.unity3d.com/#!/content/14147?aid=1101lGti UNITY SHADER FORGE RESOURCES (node […]

Jan
7
2014

Unity Multipurpose Avatar – Shooter Test

Someone had to do it.. – Copied dying animation from the old Mecanim demo, adjusted few settings for it on importer (same as the UMA idle animation, except no looping) – Added Die boolean to Animator, if its true, dying animation is played.. – Added […]

Jan
6
2014

Sprite RGB Split Shader Test

Tried to make RGB Split Shader (by modifying the default sprite shader) Features: – No render textures (so it works with unity free/indie) – Per object instead as post effect – Offset variables per channel Problems: – 3 shader passes – Red channel is currently […]

Jan
1
2014

Get Custom Properties from 3dsMax FBX model

Maybe not from the fbx file itself (?), but each object can have custom properties, and Unity can read them on import. Exporting FBX from 3ds Max with Custom Properties – Right click on the object – Select Object Properties – Type custom properties to […]

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