2
2014
One liners: Simple Pause
Simple pause script for quick testing:
– When P key is pressed, Time.timeScale value is toggled between values 0 (pause) and 1 (default)
How to use:
– Create new script file (c#)
– Name it as “PauseMode”
– Copy & paste the contents below (or just take the 1 line inside Update() loop:
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| using UnityEngine; | |
| using System.Collections; | |
| public class PauseMode : MonoBehaviour | |
| { | |
| void Update () | |
| { | |
| if (Input.GetKeyDown ("p")) Time.timeScale = 1-Time.timeScale; | |
| } | |
| } |
Docs:
http://docs.unity3d.com/ScriptReference/Time-timeScale.html
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Dude, have you seen this?
http://cpetry.github.io/NormalMap-Online/
And there’s also this:
http://cpetry.github.io/TextureGenerator-Online/
Excellent !!!
It would be nice if it were implemented Displacements generator in your NormalMapMaker, but note has a flaw, for the displacement, it is necessary that there is an inverter, tested this online, and it made inverted my inverted texture, asphalt was high, and signaling tracks were sunk.
Thanks!
Generator: do you mean it would generate some basic textures (like noise and those) ?
(there might be some free procedural generators for unity already though)
Look your email.