Browsing articles from "October, 2018"
Oct
31
2018

Find Nearby Objects using CullingGroup

Saw this tip at #UniteKL18, fast way to get nearby objects using CullingGroup! (main image with 5000 gameobjects, searching objects within 3m radius) example source code: https://github.com/UnityCommunity/UnityLibrary/blob/master/Assets/Scripts/Docs/UnityEngine/CullingGroupExample.cs my example project: https://github.com/unitycoder/GetNearestObjectsWithCullingGroup Some notes on that: – You need to have MainCamera in the scene (as […]

Oct
19
2018

HSV Debugging and Color Match Shader

Quick test for color matching using shader, by converting colors into HSV and comparing target color with h-s-v threshold values. See Shader source at the bottom. (main image: Changing target color, shows inverted color for the texture in that matching hue position) Shader has different […]

Oct
14
2018

[External Tool] Search Text In Files

I couldn’t find a simple free tool for searching text in files.. so had to make one : / Seems to work well enough already, main just using it for searching unity builtin shader sources 🙂 Still few features to be added.. Sources & Download […]

Oct
3
2018

Convolution Filter Test

Quick test for simple convolution filter with unity Texture2D (using c# script, not shader) Source project: https://github.com/unitycoder/ConvolutionFilter  

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