21
2019
Modified Standard shader to start fading based on Camera Y distance
Needed this kind of effect for a small game, where:– objects below would be faded out– player can move up and down (fade should “follow”)– realtime lights should be supported basically like the old unity global fog for height, but that one doesn’t work with […]
2
2019
Texture tiling broke, after importing material and texture from 2018.x into 2017.x (using unitypackage)
Imported some .unitypackage from 2018 into 2017 (to downgrade), and had strange texture issue with some part of the model.. took couple of hours to find out that material tiling had resetted to 1 (instead of 100 – duh!) and then also texture was not […]
Recent posts
- Editor Tool: Property Watcher
- .unityignore : Hide files from Project window
- PostBuild Script to Create Single exe Standalone File
- Game Loop Designer
- Favorites in PackageManager
- LudumDare59 : Signal
- Unity Editor: Tree Generator
- Leaf/Foliage Generator Tools (Runs in Browser)
- Testing Unity AI Beta
- Ways to Support UnityCoder Development
- Using UI Slider to Create 5-Star Rating Element
- Game Music Library For Unity (editor plugin)
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