28
2026
Adding Real World Location to Ice Fishing Prototype
Workflow
– Elevation model, Orthophoto and laser scan data from Maanmittauslaitos (CC4)
– Import geotiff to Unity https://github.com/unitycoder/UnityGeoTiffImporter
– Import .jp2 to Unity https://github.com/unitycoder/JP2Converter
– Create terrain from geotiff elevation map (unity editor tool)
– Compare with laser scan data for real world size https://las2gltf.kelobyte.fi/
– Crop terrain and orthophoto for the game area (unity editor tool)
– Create lake depth map for the lake, if not available online (photoshop)
– Use lake depth map to lower terrain in lake area (unity editor tool)
– Get tree positions from orthophoto into CSV (python script)
– Plant trees to terrain (unity editor tool)
Images
Python Tree Detection Image Processing

Editor tool to preview and apply heightmap for lake

Laser scan overlayed to terrain, validate real world sizes

Compare tree heights also

Game view

Planting trees with Editor tool (at detected tree positions)
test play
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