18
2020
Debug.Log: Show actual color from Color variable
Had to debug what color is the script returning for mouse pixel position, but printing out the value didn’t really help:Debug.Log(col);Since the output is like this (you don’t know whats the actual color)RGBA(0,349, 0,204, 0,416, 0,000) Enter Debug.Log with <color></color> and utf8 block:Debug.Log(“<color=#”+ColorUtility.ToHtmlStringRGB(col)+”>██████████</color> = “+col); […]
15
2020
Encode/Decode Audio To/From PNG Alpha Channel
Small test on embedding Audio data into PNG alpha channel.With added option to shuffle pixels to hide/”encrypt” original image and sound. To make sound file small enough, use this option to set low hz. Ideas for later:– Compress audio (tested RLE but didn’t do much […]
13
2020
Reference Image Viewer Editor Window
If you are working on a single monitor, and/or need to have some reference images in view.. Here’s a small editor plugin to show texture on a window. Source: https://github.com/UnityCommunity/UnityLibrary/blob/master/Assets/Scripts/Editor/Tools/ReferenceImageViewer.cs Usage:– Copy file into your project, into some Editor/ folder– You can then use from […]
13
2020
How to use AudioImporter Sample Rate lower than 8000hz
Sound importer seems to allow only allows 8000hz as the lowest sample rate.. But you can force lower values by modifying the audioclip .meta file! First select PCM or ADPCM as the Compression Format: Then modify the audio clip meta file (same folder as the […]
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